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find missing parts in blueprints
Posted: Sat Jul 18, 2020 3:01 pm
by doglol99
Im trying to use nilaus's jump start base blueprint but I keep finding inserters I have forgotten to place. Is there a way to view all the parts you havent placed?
Re: find missing parts in blueprints
Posted: Sat Jul 18, 2020 5:32 pm
by eradicator
doglol99 wrote: ↑Sat Jul 18, 2020 3:01 pm
Is there a way to view all the parts you havent placed?
Very short: No.
Long: The things are called "ghosts" and while there is no built-in method to make them more visible there are a bunch of mods. Some change ghost color, some make you automatically build them when you stand close, etc. Just search for "ghost" on the mod portal.
As a much more crude solution you can use this command to draw a line towards every ghosts close to you (disappears after 30 seconds).
Code: Select all
/c
local p = game.player
for _,g in pairs(p.surface.find_entities_filtered{type='entity-ghost',position=p.position,radius=5*32}) do
rendering.draw_line{
color={r=1},
width=4,
from=p.character,
to=g,
time_to_live=30*60,
surface=p.surface,
draw_on_ground=true,
}
end
Edit: You can also configure a deconstruction planner to remove only "Entity Ghost" and then select an area. Just be sure to not release the mouse or the ghosts will be deleted.
Re: find missing parts in blueprints
Posted: Sat Jul 18, 2020 9:23 pm
by doglol99
Will that command disable steam achievements?
Re: find missing parts in blueprints
Posted: Sun Jul 19, 2020 11:18 am
by eradicator
Ofc not o_O.