find missing parts in blueprints

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doglol99
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find missing parts in blueprints

Post by doglol99 »

Im trying to use nilaus's jump start base blueprint but I keep finding inserters I have forgotten to place. Is there a way to view all the parts you havent placed?

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eradicator
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Re: find missing parts in blueprints

Post by eradicator »

doglol99 wrote:
Sat Jul 18, 2020 3:01 pm
Is there a way to view all the parts you havent placed?
Very short: No.
Long: The things are called "ghosts" and while there is no built-in method to make them more visible there are a bunch of mods. Some change ghost color, some make you automatically build them when you stand close, etc. Just search for "ghost" on the mod portal.

As a much more crude solution you can use this command to draw a line towards every ghosts close to you (disappears after 30 seconds).

Code: Select all

/c
local p = game.player
for _,g in pairs(p.surface.find_entities_filtered{type='entity-ghost',position=p.position,radius=5*32}) do
  rendering.draw_line{
    color={r=1},
    width=4,
    from=p.character,
    to=g,
    time_to_live=30*60,
    surface=p.surface,
    draw_on_ground=true,
    }
  end
Edit: You can also configure a deconstruction planner to remove only "Entity Ghost" and then select an area. Just be sure to not release the mouse or the ghosts will be deleted.
Author of: Hand Crank Generator, Screenshot Hotkey 2.0, /sudo
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

doglol99
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Re: find missing parts in blueprints

Post by doglol99 »

Will that command disable steam achievements?

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eradicator
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Re: find missing parts in blueprints

Post by eradicator »

Ofc not o_O.
Author of: Hand Crank Generator, Screenshot Hotkey 2.0, /sudo
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

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