Issue with oil supply and railways
Posted: Mon Feb 16, 2015 1:54 pm
As i get better at the game, I've got a couple of somewhat related problems that are beginning to annoy me as they are causing a lot of delays, distractions and reloads.
First is the oil supply. The wells seem to drain so fast there is always a problem with getting more oil. What makes it worse is that the effort needed to get more, almost always involving railway transport, takes so long to sort out that by the time I've sorted out more oil the last lot has run out. I am almost always exasperatingly short of oil and it seems to take far too long to hook up new supplies all the time (or the oil wells run out too fast depending on the way you look at it).
A second related problem is the "No Path" message on trains. After the first two train lines or so (and oil lines are always after the first few for me) virtually every line gets the "No Path" message. It takes anything up to an hour or two to figure out what's wrong because there is no indication where the problem is. It's like a compiler telling you there is an array out of bounds exception crash but not telling you the file and line number it occurred on. I know about the obvious one of forgetting to add the straight bits to the curves, but there are always others that are incredibly difficult to debug, for me anyways.
Almost every time I have to try to solve this oil shortage problem my base falls to pieces or gets invaded because of the exasperating length 0of time it takes to fix it.
What is the secret of dealing with this, especially the "No Path" problem.
First is the oil supply. The wells seem to drain so fast there is always a problem with getting more oil. What makes it worse is that the effort needed to get more, almost always involving railway transport, takes so long to sort out that by the time I've sorted out more oil the last lot has run out. I am almost always exasperatingly short of oil and it seems to take far too long to hook up new supplies all the time (or the oil wells run out too fast depending on the way you look at it).
A second related problem is the "No Path" message on trains. After the first two train lines or so (and oil lines are always after the first few for me) virtually every line gets the "No Path" message. It takes anything up to an hour or two to figure out what's wrong because there is no indication where the problem is. It's like a compiler telling you there is an array out of bounds exception crash but not telling you the file and line number it occurred on. I know about the obvious one of forgetting to add the straight bits to the curves, but there are always others that are incredibly difficult to debug, for me anyways.
Almost every time I have to try to solve this oil shortage problem my base falls to pieces or gets invaded because of the exasperating length 0of time it takes to fix it.
What is the secret of dealing with this, especially the "No Path" problem.