Miner 'Expected Resource' Property Circuit Logic?

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Spades68
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Miner 'Expected Resource' Property Circuit Logic?

Post by Spades68 »

What I want:

IF miner's 'Expected Resource' property === Coal
&& signal on circuit network === Green

THEN
Turn off miner

Is this logic achievable without mods? Say I have 500 miners, and 100 are extracting coal as an expected resource, then when Green signal turns on, all of those 100 miners turn off.

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aka13
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Re: Miner 'Expected Resource' Property Circuit Logic?

Post by aka13 »

Spades68 wrote:
Fri Jun 26, 2020 12:16 am
What I want:

IF miner's 'Expected Resource' property === Coal
&& signal on circuit network === Green

THEN
Turn off miner

Is this logic achievable without mods? Say I have 500 miners, and 100 are extracting coal as an expected resource, then when Green signal turns on, all of those 100 miners turn off.

Image
Sure, what's hindering you? You just need a couple of combinators.
Pony/Furfag avatar? Opinion discarded.

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