Weird Constant Combinator and Wire Problem
Posted: Thu May 21, 2020 9:32 am
Hello everyone, i am new on this game and just start to make use of constant combinator to avoid belt contamination.
When there is 1 belt , it works perfectly fine and stop the belt when item expect iron plate detected.
However, when i attach wire to 2 belt , both belt stop at the same time. So i start to wonder why it happen and how to fix it.
It turns out that the problem is fixed when i connect 1 with red wire and other belt with green wire. And i experiment with 4 belts , 2 connected by green wire and 2 by red wires.
After some test, i find that when one belt connected with green wire stops, other belt with green wire also stops.
In fact, the four belt should be independent with each other and receiving the same output from constant combinator.
But somehow the output signal of belt with same color is shared and cause the problem (Not sure)
Is it a design problem on wire connection with belt??
And anyone could have better solution ??
When there is 1 belt , it works perfectly fine and stop the belt when item expect iron plate detected.
However, when i attach wire to 2 belt , both belt stop at the same time. So i start to wonder why it happen and how to fix it.
It turns out that the problem is fixed when i connect 1 with red wire and other belt with green wire. And i experiment with 4 belts , 2 connected by green wire and 2 by red wires.
After some test, i find that when one belt connected with green wire stops, other belt with green wire also stops.
In fact, the four belt should be independent with each other and receiving the same output from constant combinator.
But somehow the output signal of belt with same color is shared and cause the problem (Not sure)
Is it a design problem on wire connection with belt??
And anyone could have better solution ??