Is there a game engine limit to how fast an assembler can craft?
Posted: Mon Apr 13, 2020 3:26 pm
Is there a theoretical limit to how fast an assembler can craft within the game engine? It seems to be limited at 60 crafts/s.
I have been playing with the Krastorio 2 mod on 0.18.17 and in there, there are "advanced" assemblers and additional beacons. The advanced assembler has a base crafting speed of 5 and with vanilla beacons plus mod beacons, I can boost the crafting speed to 86.25. However, if I try to make copper cables without productivity modules (same as vanilla recipe with craft time of 0.5s), the output is limited to exactly 120 copper cables per second instead of 345 (2 CC * 86.25 craft speed/0.5 craft time). With faster belts (90/s) and loaders, the input is always maxed to 240 copper plates and the output stays at 2, so there is no issue with input or output. The output rate stays the same even if I remove beacons until I get go lower than a crafting speed of 30.
I don't believe there is a way to test this in vanilla since you can't get to a crafting rate of 60/s on any recipe.
I have been playing with the Krastorio 2 mod on 0.18.17 and in there, there are "advanced" assemblers and additional beacons. The advanced assembler has a base crafting speed of 5 and with vanilla beacons plus mod beacons, I can boost the crafting speed to 86.25. However, if I try to make copper cables without productivity modules (same as vanilla recipe with craft time of 0.5s), the output is limited to exactly 120 copper cables per second instead of 345 (2 CC * 86.25 craft speed/0.5 craft time). With faster belts (90/s) and loaders, the input is always maxed to 240 copper plates and the output stays at 2, so there is no issue with input or output. The output rate stays the same even if I remove beacons until I get go lower than a crafting speed of 30.
I don't believe there is a way to test this in vanilla since you can't get to a crafting rate of 60/s on any recipe.