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Combinator bugging out

Posted: Sat Nov 09, 2019 8:12 pm
by hansjoachim
Hey!
I use a combinator counter and i noticed it bugges out sometimes. Sometimes it stops counting.

I made a clip showing the issues and how to reproduce. I am not sure on which patch this started.
https://www.youtube.com/watch?v=-NUVlOZ ... e=youtu.be

Reproduce
Remove the constant combinator on hazard concrete, press ctrl+z. Repeat until the combinator the farthest to the right stops counting. (counting L to 100)




Expected behavior
It keeps counting up L's regardless.

Re: Combinator bugging out

Posted: Sat Nov 09, 2019 8:22 pm
by boskid
Not a bug (moving to gameplay help)

With 2 constant combinators first counter will be increased by 2 each tick and because of "modulo 12" it will produce sequence of even numbers or odd numbers. If you hit even numbederd sequence, secound counter will work (since there is condition WOOD=10 in between), if you hit odd numbered sequence, WOOD=10 condition will never be met.

It looks like "sometimes bugged" but in fact it only shows which sequence you hit. If you have only 1 constant combinator at time, sequence is full from 1 to 12 and so parity changes with each tick

Re: Combinator bugging out

Posted: Sat Nov 09, 2019 8:24 pm
by hansjoachim
Thanks! I know how to fix it, I just didn't think it was intentional.

Re: Combinator bugging out

Posted: Sat Nov 09, 2019 8:34 pm
by boskid
I am not sure what did you consider to be not intentional. If decider combinator with condition "WOOD=10" only sees odd numbers, it will never trigger because 10 is even.

Re: Combinator bugging out

Posted: Sat Nov 09, 2019 9:02 pm
by hansjoachim
I am sorry, I just didn't understand it. Now I do, thanks!