[0.17.68] Are equipment batteries supposed to be this buffed?

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Jon8RFC
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[0.17.68] Are equipment batteries supposed to be this buffed?

Post by Jon8RFC »

0.13.0 changelog wrote:Increased battery equipment power storage, input, and output by a factor of 20.
but it's actually 200x.

Equipment power consumption and production (fusion, solar) increased by 10x, across the board, in 0.13.0. Does the changelog contain a typo, or is Factorio\data\base\prototypes\equipment\equipment.lua incorrect?
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Re: [0.17.68] Are equipment batteries supposed to be this buffed?

Post by Bilka »

Production and consumption were both increased x10. So no change other than all numbers x10, so can be ignored. On top of that, batteries were buffed by a factor of 20, like the changelog says. I would say it is all correct.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: [0.17.68] Are equipment batteries supposed to be this buffed?

Post by Jon8RFC »

I've been up a little too long, so maybe I'm not doing my math correctly, but it seems like a 200x rather than a 20x buff for everything pertaining to the batteries.
Here's the 0.17.68 equipment.lua:

Code: Select all

{
    type = "battery-equipment",
    name = "battery-equipment",
    sprite =
    {
      filename = "__base__/graphics/equipment/battery-equipment.png",
      width = 32,
      height = 64,
      priority = "medium"
    },
    shape =
    {
      width = 1,
      height = 2,
      type = "full"
    },
    energy_source =
    {
      type = "electric",
      buffer_capacity = "20MJ",
      input_flow_limit = "200MW",
      output_flow_limit = "200MW",
      usage_priority = "tertiary"
    },
    categories = {"armor"}
  },
  {
    type = "battery-equipment",
    name = "battery-mk2-equipment",
    sprite =
    {
      filename = "__base__/graphics/equipment/battery-mk2-equipment.png",
      width = 32,
      height = 64,
      priority = "medium"
    },
    shape =
    {
      width = 1,
      height = 2,
      type = "full"
    },
    energy_source =
    {
      type = "electric",
      buffer_capacity = "100MJ",
      input_flow_limit = "1GW",
      output_flow_limit = "1GW",
      usage_priority = "tertiary"
    },
    categories = {"armor"}
  }
And here's the 0.12.35 equipment.lua:

Code: Select all

{
    type = "battery-equipment",
    name = "battery-equipment",
    sprite =
    {
      filename = "__base__/graphics/equipment/battery-equipment.png",
      width = 32,
      height = 64,
      priority = "medium"
    },
    shape =
    {
      width = 1,
      height = 2,
      type = "full"
    },
    energy_source =
    {
      type = "electric",
      buffer_capacity = "100kJ",
      input_flow_limit = "1MW",
      output_flow_limit = "1MW",
      usage_priority = "terciary"
    }
  },
  {
    type = "battery-equipment",
    name = "battery-mk2-equipment",
    sprite =
    {
      filename = "__base__/graphics/equipment/battery-mk2-equipment.png",
      width = 32,
      height = 64,
      priority = "medium"
    },
    shape =
    {
      width = 1,
      height = 2,
      type = "full"
    },
    energy_source =
    {
      type = "electric",
      buffer_capacity = "500kJ",
      input_flow_limit = "5MW",
      output_flow_limit = "5MW",
      usage_priority = "terciary"
    }
  }

EDIT:
Oh wait, I think I get what you're saying. A 10x power buff multiplied by a 20x buff, so it's effectively a 200x buff. I remember thinking that a few hours ago but deciding that the batteries don't produce power so it threw me off. I gotcha now, thanks.
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