Multiple Pickup Stations / Train Pathing
Posted: Mon Sep 09, 2019 5:25 pm
I have a large smelter with 12 pickup stations in a row (all named the same). The issue is trains will only use the first 4 stations, with 8 others unused. Even if I set those 4 stations to be disabled if a train is present, other trains will wait at a signal until that station is free, instead of pathing to the next available station because they are too far away...
Seems there are are some solutions;
1) have all rails leading up to the stations equal length like a fractal design
2) give each pickup station a unique name (pickup 1, pickup 2, etc...)
Neither of these is ideal, the fractal layout will take up too much space (I'm using 4-12-4 trains), and trains will still favor one side since the route is not perfectly symmetrical. And giving each station a unique name will be tremendously tedious task setting train schedules, or "priority schema" using TSM mod on some 40-50 trains (and I'd probably run out of symbols to use). This is just for the copper side, iron, steel, and plastic would have to be done in the same fashion. I would not want to do that for 150+ trains.
How have you gotten your larger than 4 pickup station layouts working?
Seems there are are some solutions;
1) have all rails leading up to the stations equal length like a fractal design
2) give each pickup station a unique name (pickup 1, pickup 2, etc...)
Neither of these is ideal, the fractal layout will take up too much space (I'm using 4-12-4 trains), and trains will still favor one side since the route is not perfectly symmetrical. And giving each station a unique name will be tremendously tedious task setting train schedules, or "priority schema" using TSM mod on some 40-50 trains (and I'd probably run out of symbols to use). This is just for the copper side, iron, steel, and plastic would have to be done in the same fashion. I would not want to do that for 150+ trains.
How have you gotten your larger than 4 pickup station layouts working?