Page 1 of 1

How to select active blueprint without wheel mouse?

Posted: Sat Jul 27, 2019 3:26 pm
by moon69
I have a blueprint book with ~100 blueprints in it.

How can I set the active blueprint without shift-scrolling with the mouse wheel?

I'd really like to browse the open blueprint book and (say) middle-click a blueprint to make it active.

Currently the only option I can find is to left-click the blue print, which removes it from the book and drops it my inventory.

Cheers.

Re: How to select active blueprint without wheel mouse?

Posted: Sat Jul 27, 2019 4:09 pm
by DerGraue
There is no other way, other than what you already described.

Maybe post this in the suggestion forum. I think it sounds like a reasonable idea to be able to select blueprints with the middle mouse button.

Re: How to select active blueprint without wheel mouse?

Posted: Sat Jul 27, 2019 4:17 pm
by mmmPI
I am not sure exactly which click i do when in the game, it seems to me that i always pick a blueprint from a book in the library and looking manually in the book, then drag and drop it to one of the hotkey shortcut at the bottom, this doesn't take it away from the book , but allow you to use a hotkey to have this blueprint easily available.

I use this for 4x4 balancer or 3x4 balancer in a book with many different balancer for example, maybe it helps

Re: How to select active blueprint without wheel mouse?

Posted: Sat Jul 27, 2019 5:39 pm
by moon69
Thanks.

Suggested.

Re: How to select active blueprint without wheel mouse?

Posted: Wed Jul 31, 2019 10:37 pm
by slippycheeze
You can rebind those keys. I use control-scroll for it. Do it in the standard keybinding bits.