[0.17.50] Train "Circle bug"

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Post Reply
nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

[0.17.50] Train "Circle bug"

Post by nuhll »

Hi,
so ive found something strange, im not quite sure if its a bug, or not, but i think it is.

Look at the screenshot. I mean the circle.

If im coming from the circle, i can go right. If im coming from outside, i cant go right.

What i expect?
I expect if i can go right from inside the circle that this is also possible from outside? Shouldnt it either work or not work, but not work and other time not? Doesnt work = i cant manually drive there via train.
1.png
1.png (6.17 MiB) Viewed 3742 times

I realized that its hard to understand what i mean, so heres a screenshot with some more details...
2.png
2.png (6.12 MiB) Viewed 3736 times
Last edited by nuhll on Tue Jun 18, 2019 6:23 pm, edited 1 time in total.

tehfreek
Filter Inserter
Filter Inserter
Posts: 391
Joined: Thu Mar 17, 2016 7:34 am
Contact:

Re: Train "Circle bug"

Post by tehfreek »

Any chance you can hold a signal so that we can see the blocks?

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3699
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Train "Circle bug"

Post by DaveMcW »

Not a bug. You must put a diagonal rail between 2 curved rails to form a path.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

So heres the Blueprint (its pretty dumb that you can only export that when its in inventory (who make it that way wtf???)
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
And here is screenshot with signal.


I wouldnt have a problem if its not working, but from the looks and the blocks, it seems like it should work?!



3.png
3.png (4.83 MiB) Viewed 3685 times

User avatar
disentius
Filter Inserter
Filter Inserter
Posts: 694
Joined: Fri May 12, 2017 3:17 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by disentius »

DaveMcW is correct, but it is more a "visual" bug.

If you remove two rail pieces like this:
No rail connection.png
No rail connection.png (2.2 MiB) Viewed 3646 times
You can see that the curves do not interconnect.
And it is the same block, so it looks connected.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

So its still a bug, even if its just a visual one, thats what i mean.

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.17.50] Train "Circle bug"

Post by Jap2.0 »

nuhll wrote: ↑
Wed Jun 19, 2019 11:45 pm
So its still a bug, even if its just a visual one, thats what i mean.
And how do you suggest they fix it? Both curves connect to the circle, the circle... goes in a circle - sure, it's not obvious, but there's no easy solution.
There are 10 types of people: those who get this joke and those who don't.

User avatar
disentius
Filter Inserter
Filter Inserter
Posts: 694
Joined: Fri May 12, 2017 3:17 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by disentius »

nuhll wrote: ↑
Tue Jun 18, 2019 12:06 am
Hi,
so ive found something strange, im not quite sure if its a bug, or not, but i think it is.

Look at the screenshot. I mean the circle.

If im coming from the circle, i can go right. If im coming from outside, i cant go right.

What i expect?
I expect if i can go right from inside the circle that this is also possible from outside? Shouldnt it either work or not work, but not work and other time not? Doesnt work = i cant manually drive there via train.
We showed you why you can not turn right. design flaw in your intersection, no bug.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

Jap2.0 wrote: ↑
Thu Jun 20, 2019 12:22 am
nuhll wrote: ↑
Wed Jun 19, 2019 11:45 pm
So its still a bug, even if its just a visual one, thats what i mean.
And how do you suggest they fix it? Both curves connect to the circle, the circle... goes in a circle - sure, it's not obvious, but there's no easy solution.
I dont know! im not jesus! :mrgreen:

What about a break (or some sort of visual thing?) in the line when you have a signal in hand?

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

disentius wrote: ↑
Thu Jun 20, 2019 11:49 am
nuhll wrote: ↑
Tue Jun 18, 2019 12:06 am
Hi,
so ive found something strange, im not quite sure if its a bug, or not, but i think it is.

Look at the screenshot. I mean the circle.

If im coming from the circle, i can go right. If im coming from outside, i cant go right.

What i expect?
I expect if i can go right from inside the circle that this is also possible from outside? Shouldnt it either work or not work, but not work and other time not? Doesnt work = i cant manually drive there via train.
We showed you why you can not turn right. design flaw in your intersection, no bug.
The game 11ßß0000000000000000000% shows a working rail, which is not true. If you misplace a rail it normal shows it visual...
Last edited by nuhll on Thu Jun 20, 2019 10:09 pm, edited 1 time in total.

Loewchen
Global Moderator
Global Moderator
Posts: 8285
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by Loewchen »

nuhll wrote: ↑
Thu Jun 20, 2019 9:00 pm
The game 11ßß0000000000000000000% shows a working rail, which is not true.
Of course its true, none of the rails are broken, you can not exit the loop from the bottom because the the bottom merges the loop after the exit splits off.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

Loewchen wrote: ↑
Thu Jun 20, 2019 9:48 pm
nuhll wrote: ↑
Thu Jun 20, 2019 9:00 pm
The game 11ßß0000000000000000000% shows a working rail, which is not true.
Of course its true, none of the rails are broken, you can not exit the loop from the bottom because the the bottom merges the loop after the exit splits off.
Look at disentius picture, thats what should happen. (or somethiung like this idk)

After all we have a disconnected rail here?

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.17.50] Train "Circle bug"

Post by Jap2.0 »

nuhll wrote: ↑
Thu Jun 20, 2019 10:10 pm
Loewchen wrote: ↑
Thu Jun 20, 2019 9:48 pm
nuhll wrote: ↑
Thu Jun 20, 2019 9:00 pm
The game 11ßß0000000000000000000% shows a working rail, which is not true.
Of course its true, none of the rails are broken, you can not exit the loop from the bottom because the the bottom merges the loop after the exit splits off.
Look at disentius picture, thats what should happen. (or somethiung like this idk)

After all we have a disconnected rail here?
Nope, none of the rails are disconnected. They both connect to the circle, but the rail joining from the bottom enters the circle after the other rail leaves the circle. The circle connects the block. Visuals:

Bottom rail joins the circle:
bottomrail.png
bottomrail.png (632.26 KiB) Viewed 3534 times
Circle exits to the left:
leftrail.png
leftrail.png (632.27 KiB) Viewed 3534 times
All of these rails are joined by the circle:
circle.png
circle.png (632.94 KiB) Viewed 3534 times
But the rails entering and exiting the circle do not connect:
bottomright.png
bottomright.png (632.63 KiB) Viewed 3534 times
We can also see that this is where the diagonal rail lies, connecting the circle:
bottomrightwmiddle.png
bottomrightwmiddle.png (633.02 KiB) Viewed 3534 times
There are 10 types of people: those who get this joke and those who don't.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

Question is now, what we can do to make it possible to detect (show the user) such a problem? (maybe inside the "if you have a signal in your hand interface"?)

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.17.50] Train "Circle bug"

Post by Jap2.0 »

nuhll wrote: ↑
Fri Jun 21, 2019 5:08 pm
Question is now, what we can do to make it possible to detect (show the user) such a problem? (maybe inside the "if you have a signal in your hand interface"?)
That is the question...
There are 10 types of people: those who get this joke and those who don't.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

What about some sort of red (or other color or a big !) indication when a rail ends? So you would atleast see that a rail ends in the bend?

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.17.50] Train "Circle bug"

Post by Jap2.0 »

nuhll wrote: ↑
Fri Jun 21, 2019 10:30 pm
What about some sort of red (or other color or a big !) indication when a rail ends? So you would at least see that a rail ends in the bend?
But the thing is that none of the rails end - they're all connected to something.
There are 10 types of people: those who get this joke and those who don't.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

Look at disentius picture.

If its connected, it should work (?)!

If its not connected, maybe highlight it

User avatar
disentius
Filter Inserter
Filter Inserter
Posts: 694
Joined: Fri May 12, 2017 3:17 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by disentius »

As I said earlier, it is not a bug.

I agree with nuhill that not having a visual clue that the circle is not connected - in fact it looks functional - can be considered as a minor bug, or a request for improvement.

nuhll
Filter Inserter
Filter Inserter
Posts: 922
Joined: Mon Apr 04, 2016 9:48 pm
Contact:

Re: [0.17.50] Train "Circle bug"

Post by nuhll »

when it looks working, and doesnt work, its a bug. :roll: (atleast graphical bug)

I think its not the worst idea to add a graphic way to tell the user when a rail ends inside other rails? (its not connected)

But if thats technical possible i dont know. Devs must say if theres a way to make this better.

Post Reply

Return to β€œGameplay Help”