Big Belt Exchanges?
Posted: Mon Apr 08, 2019 9:53 pm
So I'm getting to the point in my Megabase where I need to start considering just how exactly I turn one intermediate good into another good and then have that end product wind up in the proper locale. The noodle got turning and what came back to me was the idea of a big exchange/rail depot (two really, one for the east one for the west). Basic building blocks come in (plates, plastic bars, steel, etc etc) are distributed to another train who carries them to a finishing factory of sorts and then are carried back to the exchange and then distributed to their respective final destination being converted into beakers.
So the basic premise I came up with and it's predicated on belts (honestly, I'm not going to do a 10k logistic robot mambo here. There is simply going to be too much going in and out over larger distances to make it 'reasonable' and the amount of energy just numbs me. I think logistic robots are sound for some other things like endpoint delivery into labs or rocket solos but even then, I'd rather be over organized on the front end than have the logistic robots save my ass on the backend.)
Basically I'd have a giant oval belt that established a perimeter. Maybe 8 lanes thick of blue belt, right? This giant oval would have carry every single kind of good imaginable. Within this belt perimeter there would be veins and arteries that loop around the train stations themselves and subsequently there would be capillaries with splitters at the head of the vein or artery (for lack of a better term) that siphon of the correct items for each train and then filter inserters that keep each train car loaded with one type of good to make it clean and easy at the destination to route each good to it's proper place. Ideally I'd set it up so that every 3 or 4 or 5 item combo to build another good would be right next to one another on the train making the receiving end much easier to design.
Anyone have similar examples they've created? I know that 'circles within circles' isn't revolutionary but I was curious to see how much run someone else got out of a similar idea.
So the basic premise I came up with and it's predicated on belts (honestly, I'm not going to do a 10k logistic robot mambo here. There is simply going to be too much going in and out over larger distances to make it 'reasonable' and the amount of energy just numbs me. I think logistic robots are sound for some other things like endpoint delivery into labs or rocket solos but even then, I'd rather be over organized on the front end than have the logistic robots save my ass on the backend.)
Basically I'd have a giant oval belt that established a perimeter. Maybe 8 lanes thick of blue belt, right? This giant oval would have carry every single kind of good imaginable. Within this belt perimeter there would be veins and arteries that loop around the train stations themselves and subsequently there would be capillaries with splitters at the head of the vein or artery (for lack of a better term) that siphon of the correct items for each train and then filter inserters that keep each train car loaded with one type of good to make it clean and easy at the destination to route each good to it's proper place. Ideally I'd set it up so that every 3 or 4 or 5 item combo to build another good would be right next to one another on the train making the receiving end much easier to design.
Anyone have similar examples they've created? I know that 'circles within circles' isn't revolutionary but I was curious to see how much run someone else got out of a similar idea.