Bot suicide in no-mans land
Posted: Thu Mar 07, 2019 12:42 am
In situations where I have a large and wonky shaped base I always have the problem of suicide bots.
It seems to happen quite often where a single turret on the other side of my base gets damaged, and suddenly there are tons of bots are flying off over biter nests and getting destroyed by groups of spitter, or even worms in an attempt to repair it. This wastes bots and can spam the UI with multiple 'junk' alerts as the bots fly to their doom and are destroyed.
As a solution I wouldn't mind having the bots limited to pathing directly between RoboPorts, or to confine bots within the RoboPort construction range.
What do other people think on this?
It seems to happen quite often where a single turret on the other side of my base gets damaged, and suddenly there are tons of bots are flying off over biter nests and getting destroyed by groups of spitter, or even worms in an attempt to repair it. This wastes bots and can spam the UI with multiple 'junk' alerts as the bots fly to their doom and are destroyed.
As a solution I wouldn't mind having the bots limited to pathing directly between RoboPorts, or to confine bots within the RoboPort construction range.
What do other people think on this?