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Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 2:41 pm
by MilanF666
Hi, I just started playing Factorio and in the first tutorial campaign I should make 5 Electronic circuits. Fine, but they are produced by Assembling machines and for that I need 3 Electronic circuits, which I don't have. I'm playing version 0.17. Can someone help me to solve this problem please?

Edited:
The problem was not with finding 3 Electronic circuits in the wrecks. Problem was that I didn't know that I can change the recipe in Assembling machine. There was no word about that possibility in the tutorial.

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 2:56 pm
by Loewchen
You can find some, explore some wrecks.

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 3:11 pm
by MilanF666
Loewchen wrote:
Wed Mar 06, 2019 2:56 pm
You can find some, explore some wrecks.
Thank you. I already used circuits found in wrecks for building my first Assembling machine for copper cables. But then I wanted to build another Assembling machine for Electronic circuits. I just didn't know that I can change recipe for that first Assembling machine. Now it's all ok. :D

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 3:23 pm
by CDarklock
Loewchen wrote:
Wed Mar 06, 2019 2:56 pm
You can find some, explore some wrecks.
Specifically, there are three electronic circuits in the large piece of wreckage on the left side of the starting area.

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 3:28 pm
by Ranakastrasz
CDarklock wrote:
Wed Mar 06, 2019 3:23 pm


Specifically, there are three electronic circuits in the large piece of wreckage on the left side of the starting area.
Why does it only ask you to retrieve from two wreckages if you need all three to continue?

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 3:37 pm
by BlueTemplar
You don't, you can just change the assembler recipe to wires and then back to circuits...
(The wrecks seem to be a crutch for players that might have gotten stuck there - nice, I haven't thought of that !)

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 3:40 pm
by Ranakastrasz
BlueTemplar wrote:
Wed Mar 06, 2019 3:37 pm
You don't, you can just change the assembler recipe to wires and then back to circuits...
(The wrecks seem to be a crutch for players that might have gotten stuck there - nice, I haven't thought of that !)
He said he didn't have enough to make the first assembly machine. I think.

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 3:53 pm
by CDarklock
Ranakastrasz wrote:
Wed Mar 06, 2019 3:28 pm
CDarklock wrote:
Wed Mar 06, 2019 3:23 pm
Specifically, there are three electronic circuits in the large piece of wreckage on the left side of the starting area.
Why does it only ask you to retrieve from two wreckages if you need all three to continue?
You don't. This is one of the ones he shows you, but he doesn't actually force you to retrieve from any of them - just open them.

Basically, he goes to the one on the right and says "left click to open a container." You have to left-click a container - any container - and then he goes to the one on the left and says "control-click to retrieve everything from a container." You have to control-click a container, then he continues.

It is entirely possible to control-click the FIRST container (or the third, off on the cliff to the left) and never open the big container in the middle or retrieve anything from it. You have, however, been told that this big piece of wreckage is a container and taught how to get things out of containers.

You only need two containers: the one on the left with the circuits, and the one on the right with the copper cable. The one up on the cliff has solid fuel, which you don't actually need. All of them also have gears.

Re: Electronic circuits and Assembling machine issue

Posted: Wed Mar 06, 2019 3:57 pm
by Ranakastrasz
ah, ok. That explains it.