Why does eating a fish give cliff explosives a timer?

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reduke
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Why does eating a fish give cliff explosives a timer?

Post by reduke » Mon Feb 04, 2019 5:32 pm

Just eaten a fish, screenshots say it all...

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20190204172955_2.jpg (368.28 KiB) Viewed 372 times

Jap2.0
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Re: Why does eating a fish give cliff explosives a timer?

Post by Jap2.0 » Mon Feb 04, 2019 10:41 pm

It's because, internally, they're the same type of item. Fish, cliff explosives, grenades, capsules, and combat robots all have the type "capsule". Using any of these items will apply the cooldown not only to itself, but also to all other capsule items (so, for example, in the span of a second you can't release every type of combat robot, poison and slowdown capsules, a grenade, a cluster grenade, and heal). The fish technically has a damage of -80.
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Re: Why does eating a fish give cliff explosives a timer?

Post by theolderbeholder » Tue Feb 05, 2019 7:39 pm

So it is possible to mod a "First Aid Grenade"?

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Re: Why does eating a fish give cliff explosives a timer?

Post by Jap2.0 » Tue Feb 05, 2019 8:26 pm

theolderbeholder wrote:
Tue Feb 05, 2019 7:39 pm
So it is possible to mod a "First Aid Grenade"?
I haven't done any modding myself, but as far as I know it should be trivial.
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BlueTemplar
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Re: Why does eating a fish give cliff explosives a timer?

Post by BlueTemplar » Tue Feb 05, 2019 9:58 pm

Or possibly just update Starfoth's Medkit Mod from 0.14 to 0.16...

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Ranakastrasz
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Re: Why does eating a fish give cliff explosives a timer?

Post by Ranakastrasz » Thu Feb 07, 2019 5:10 pm

theolderbeholder wrote:
Tue Feb 05, 2019 7:39 pm
So it is possible to mod a "First Aid Grenade"?
Yep. Fish deal negative damage to the user, but it is technically a capsule. So is a grenade.
Correspondingly, modify poison capsule for negative damage gives a healing field, grenade for healing burst, and just copy and modify fish to make a healing item.
Make ammunition for a gun with negative damage to make a healing gun, but only useful in multiplayer. No idea what it would do to shields (bypass or ignore?) or if you can make it unusable on biters.

Not sure if you can modify fire stickers to add a regeneration effect, but would be cool. Or modify slowdown stickers for a haste effect. Haven't investigated it much myself.

There are mods that add healing effects.
https://mods.factorio.com/mod/MedicKits
https://mods.factorio.com/mod/Xagros_FIRST_AID_KIT
https://mods.factorio.com/mods/Veden/RampantArsenal -- Possibly, unsure mechanics involved.
https://mods.factorio.com/mod/hardcorio
My Mods:
Modular Armor Revamp - V16
Pre-Fusion - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Mineable rock - Vanilla
Easy Refineries -V16
Rocket range - V15
Combat Revamp - Restin'
Shield Pulse - Working on

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