More, Faster!
Posted: Wed Jan 09, 2019 4:22 pm
Hi. I've been slowly working on expanding a base. It has reached a "medium" size. I have separate areas for copper, iron, green and red circuit production. My off-site copper smelting (there is also some smelting directly adjacent to the base) is currently producing 16 blue belts worth of copper. I use 2-4 trains and my copper area has two stations for picking up plates. A recent expansion has caused my copper usage to out strip that capacity. Because I also recently switched to using Deadlock's Compact Loaders I know the issue is not a problem of insufficient belt unloading speed. I am loading the stations at a rate of 8 full blue belts each.
I realized there were two choices. One, I could rebuild my train station and smelting so that I could provide 16 blue belts of material to each station. This would for now, resolve the issue. Two, I could build more smelting and create additional stations. Four stations with the current capacity would also solve the problem. Okay, that's the setup. Here is the question:
How do people get trains coming in for product to cycle through the available stations? If I had four copper plate loading stations, all using the same incoming train parking lot, how do I keep trains from going to stations which are running low on plates? The easy thing would seem to be summing the chests and disable the station below a certain level. That would work, although it doesn't feel very satisfactory. I'm looking for something more elegant. A way to have the train directed to the currently available station with the most plates. Is there a way I could do that which isn't terribly complicated? I understand it would be somewhat complicated, I just want to be able to understand it.
I realized there were two choices. One, I could rebuild my train station and smelting so that I could provide 16 blue belts of material to each station. This would for now, resolve the issue. Two, I could build more smelting and create additional stations. Four stations with the current capacity would also solve the problem. Okay, that's the setup. Here is the question:
How do people get trains coming in for product to cycle through the available stations? If I had four copper plate loading stations, all using the same incoming train parking lot, how do I keep trains from going to stations which are running low on plates? The easy thing would seem to be summing the chests and disable the station below a certain level. That would work, although it doesn't feel very satisfactory. I'm looking for something more elegant. A way to have the train directed to the currently available station with the most plates. Is there a way I could do that which isn't terribly complicated? I understand it would be somewhat complicated, I just want to be able to understand it.