[Resolved] Rails connection issue
Posted: Sun Sep 30, 2018 11:28 am
Edit: Apparently the bug is not with the chain signal, but with the rails connection. See below for more details.
Hi everyone! I think I've found a bug with the rail chain signal, but as I'm not sure I better ask you if am missing something with this.
I've been playing other games with chain signals like OpenTTD or Mashinky, and AFAIK, the chain signal in the image below should be blue instead of red:
As you can see, there's only one signal in red in the left side, and the chain signal is also in red when it should be blue. If I move that train from there, the chain signal becomes green. And if I put a train in the upper rail, the chain signal still stays in green:
More info, in case it could help:
- Both left rails are double-way stations.
- The right side are one-way rails, using one rail for each direction.
- All the left side signals are working as expected (even the chained ones are working well). The only one with the issue is th
I think this is an issue with the detection of the intersection; I've put that intersection trying to find out the closest place where I could put it: removing the rail until I found the first one showing the rails as blue (as apparently is the way the game tells us that it's a proper rail connection).
In the same map, I've more complicated intersections which work pretty well:
Do you think I should fill an issue with this? Or am I missing something?
Thanks in advance
Edit: Seems to be a bug, but I think it's related to the rails themselves, not the chain signal. With the rails connected like in the image above the train can freely move from the left side to the right side, but when trying to go back to the left side, you can only go to the rail below.
Edit2: Now I see that the red lines above the rails properly show me that they are not properly connected.
Hi everyone! I think I've found a bug with the rail chain signal, but as I'm not sure I better ask you if am missing something with this.
I've been playing other games with chain signals like OpenTTD or Mashinky, and AFAIK, the chain signal in the image below should be blue instead of red:
As you can see, there's only one signal in red in the left side, and the chain signal is also in red when it should be blue. If I move that train from there, the chain signal becomes green. And if I put a train in the upper rail, the chain signal still stays in green:
More info, in case it could help:
- Both left rails are double-way stations.
- The right side are one-way rails, using one rail for each direction.
- All the left side signals are working as expected (even the chained ones are working well). The only one with the issue is th
I think this is an issue with the detection of the intersection; I've put that intersection trying to find out the closest place where I could put it: removing the rail until I found the first one showing the rails as blue (as apparently is the way the game tells us that it's a proper rail connection).
In the same map, I've more complicated intersections which work pretty well:
Do you think I should fill an issue with this? Or am I missing something?
Thanks in advance
Edit: Seems to be a bug, but I think it's related to the rails themselves, not the chain signal. With the rails connected like in the image above the train can freely move from the left side to the right side, but when trying to go back to the left side, you can only go to the rail below.
Edit2: Now I see that the red lines above the rails properly show me that they are not properly connected.