[solved] blueprints issue
Posted: Mon Jun 18, 2018 8:14 am
Hello,
I'm trying to achieve a fully automated factory. I have to specify my game is heavily modded (bob, angel, recursive blueprints, etc...).
For this I have a "control center" in which I define the item I want to be craft, the needed materials to craft it, the area I want it to be craft, the number I want in stock, etc...
So far it's some big pieces of complicated logic but it works very well. However there's one thing I cannot solve : the blueprints.
Originally I wanted to add one chest at the control center for every materials and put the corresponding assembly machine blueprint in it as I read on the recursive blueprint mod page that you can copy a blueprint over a logic network. But it does not really work that way : you CAN copy a blueprint over a logic network ONLY if the chest containing the blueprint is on the same network ID (which is impossible in a multiplex network)...
I'd like to not have to initiate the material crafting line manually, but as assembly machines can not be wired on logic network I need to create a specific blueprint for each material, which is not a big deal.... And then send it to the desired area in the desired deployer chest. But as far as I know it's impossible to identify a specific blueprint over the logic or logistic network.....
If someone has a solution I really would be gratefull ! Be it either via a mod or a completly different approach.... I spent hours designing a complex logic network for my factory to work but I did not test the blueprint copy as I was confident in the mod instructions....
I'm trying to achieve a fully automated factory. I have to specify my game is heavily modded (bob, angel, recursive blueprints, etc...).
For this I have a "control center" in which I define the item I want to be craft, the needed materials to craft it, the area I want it to be craft, the number I want in stock, etc...
So far it's some big pieces of complicated logic but it works very well. However there's one thing I cannot solve : the blueprints.
Originally I wanted to add one chest at the control center for every materials and put the corresponding assembly machine blueprint in it as I read on the recursive blueprint mod page that you can copy a blueprint over a logic network. But it does not really work that way : you CAN copy a blueprint over a logic network ONLY if the chest containing the blueprint is on the same network ID (which is impossible in a multiplex network)...
I'd like to not have to initiate the material crafting line manually, but as assembly machines can not be wired on logic network I need to create a specific blueprint for each material, which is not a big deal.... And then send it to the desired area in the desired deployer chest. But as far as I know it's impossible to identify a specific blueprint over the logic or logistic network.....
If someone has a solution I really would be gratefull ! Be it either via a mod or a completly different approach.... I spent hours designing a complex logic network for my factory to work but I did not test the blueprint copy as I was confident in the mod instructions....