Chain Signal Confusion - Tutorials
Posted: Sun Apr 22, 2018 9:37 pm
Hi folks, just starting out with my first multi-train lines, so I hopped into the advanced rail tutorial. The first few examples with chain signals I understood, and after a little while, I figured out the intersection challenges. But with the curving, multi-intersection challenges, I am really struggling to understand how to place the chain signals, and figuring out the logic that each chain signal is following.
This latest tutorial test I have made work but only by fluke.
First of all I am trying to understand the logic, so maybe you can help me with this example. Ignore the red trains for now. Whatever I do, I can't stop the bottom cyan train using one signal and I don't understand why. Here is the example before any user interaction. If you run the trains, the cyan train at the bottom travels to stop at the red signal below the top cyan train.
https://steamuserimages-a.akamaihd.net/ ... 476B54D04/
Example A:
To stop the cyan train, I have tried placing a single chain signal along its path in the location where my cursor is. No joy, the train carries on to the red signal. Note that the chain signal starts off red if you put it in this position.
https://steamuserimages-a.akamaihd.net/ ... B4572E3E3/
Example B:
Restarting the tutorial, I tried placing a single chain signal further up connecting to the other section. Same result. Note that the chain signal starts green in this case.
https://steamuserimages-a.akamaihd.net/ ... 1F1E061D8/
And same result if I put both chain signals down at once (both chain signals start off red). Adding a chain signal opposite the red signal at the top also makes no difference.
I thought that the first chain signal the cyan train hits should be looking at the path ahead, and seeing if any upcoming sections are occupied/red signal. If any of them are occupied, the chain signal shouldn't let the train through. In these examples I don't understand why the chain signals are letting the train through, and also why they are still letting it through even though the chains are coloured red.
Can anyone explain? I feel like if I don't understand the logic, I stand no chance of figuring out how to use chain signals in the game. Also if anyone has the optimal solution for this tutorial and feels like sharing the logic behind what each train is deciding in the answer, that would also be great.
I feel like when the devs look at the tutorials again, it would be good if they looked at the last part of this one. Up until that point I thought they did quite a good job of showing how the chain signals worked. I feel like they need to go through some of these later examples step by step, to show the player exactly what order a chain signal is looking at. Examples explaining multiple trains on curving tracks would be good too, rather than just shove you into a much harder tutorial level. The main problem is that when you find a solution, its quite possible you just fluked it, or don't really understand the logic behind why it worked. It's also annyoing that in the tutorial you can only see the rail sections when you are placing signals, but not when watching the trains.
Cheers
This latest tutorial test I have made work but only by fluke.
First of all I am trying to understand the logic, so maybe you can help me with this example. Ignore the red trains for now. Whatever I do, I can't stop the bottom cyan train using one signal and I don't understand why. Here is the example before any user interaction. If you run the trains, the cyan train at the bottom travels to stop at the red signal below the top cyan train.
https://steamuserimages-a.akamaihd.net/ ... 476B54D04/
Example A:
To stop the cyan train, I have tried placing a single chain signal along its path in the location where my cursor is. No joy, the train carries on to the red signal. Note that the chain signal starts off red if you put it in this position.
https://steamuserimages-a.akamaihd.net/ ... B4572E3E3/
Example B:
Restarting the tutorial, I tried placing a single chain signal further up connecting to the other section. Same result. Note that the chain signal starts green in this case.
https://steamuserimages-a.akamaihd.net/ ... 1F1E061D8/
And same result if I put both chain signals down at once (both chain signals start off red). Adding a chain signal opposite the red signal at the top also makes no difference.
I thought that the first chain signal the cyan train hits should be looking at the path ahead, and seeing if any upcoming sections are occupied/red signal. If any of them are occupied, the chain signal shouldn't let the train through. In these examples I don't understand why the chain signals are letting the train through, and also why they are still letting it through even though the chains are coloured red.
Can anyone explain? I feel like if I don't understand the logic, I stand no chance of figuring out how to use chain signals in the game. Also if anyone has the optimal solution for this tutorial and feels like sharing the logic behind what each train is deciding in the answer, that would also be great.
I feel like when the devs look at the tutorials again, it would be good if they looked at the last part of this one. Up until that point I thought they did quite a good job of showing how the chain signals worked. I feel like they need to go through some of these later examples step by step, to show the player exactly what order a chain signal is looking at. Examples explaining multiple trains on curving tracks would be good too, rather than just shove you into a much harder tutorial level. The main problem is that when you find a solution, its quite possible you just fluked it, or don't really understand the logic behind why it worked. It's also annyoing that in the tutorial you can only see the rail sections when you are placing signals, but not when watching the trains.
Cheers