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Self defending independent radar layout

Posted: Sun Sep 14, 2014 5:23 pm
by JoshLittle
I saw layouts for independent radar stations. But they get attacked and so I need also to include lasers and propably a roboport. But they use energy as hell and yet I couldn't figure out a good layout. Has somebody a layout for my needs?

Re: Self defending independent radar layout

Posted: Sun Sep 14, 2014 5:44 pm
by DaveMcW
radar.jpg
radar.jpg (46.56 KiB) Viewed 12890 times

Re: Self defending independent radar layout

Posted: Sun Sep 14, 2014 5:56 pm
by JoshLittle
Yeah, that is a way :D :lol:

But hmmm... doesn't fit the criteria, doesn't work during the night :P

Re: Self defending independent radar layout

Posted: Sun Sep 14, 2014 6:00 pm
by FishSandwich
That's pretty clever, sometimes I forget those little patches of land can be built on. Bit more space would be needed for the accumulator I think.

Re: Self defending independent radar layout

Posted: Sun Sep 14, 2014 6:02 pm
by n9103
He could move the power pole around and fit an accu in there instead.
Would probably need more than one pole though.

Re: Self defending independent radar layout

Posted: Sun Sep 14, 2014 6:41 pm
by AdmiralWarron
The best method is to spam 5 pannels 1 pole and 1 radar station everyhwere in a pattern to get full coverage
It turns off every night for about 30 seconds but its really cheap and when biters attack it they only destroy the radar itself
they are so cheap that defending them really is never worth it

Re: Self defending independent radar layout

Posted: Sun Sep 14, 2014 11:20 pm
by JoshLittle
Actually the idea with the little islands isn't as bad as I thought. I placed some at the edges of the known map, if the island size allowed also with some accumulators, and now the known map grows as a side product (and I will get an idea where the next good islands are.

Re: Self defending independent radar layout

Posted: Mon Sep 15, 2014 7:46 am
by roothorick
Biters won't make special trips to attack radars; if your radar outposts are getting attacked, those outposts are simply unlucky enough to be on their path to something that's pissing them off, like a mining outpost or coal-fired power plant. So it could be as simple as careful placement based on known locations of biter nests.

Re: Self defending independent radar layout

Posted: Tue Sep 16, 2014 2:51 am
by Subzero22
If you want your radars to run night and day I learned a simple but good setup from this post. https://forums.factorio.com/forum/vie ... f=5&t=5168

Radar Outposts

Re: Self defending independent radar layout

Posted: Wed Sep 17, 2014 10:20 pm
by starxplor
There is also a landfill mod that includes ability to blow holes in the ground, make your own islands of whatever shape you need!

Re: Self defending independent radar layout

Posted: Thu Sep 18, 2014 1:54 pm
by GewaltSam
https://forums.factorio.com/forum/vie ... f=8&t=3925

That's how Ol' Sam's doin' it. Not the most simple one, but it's safe, works quick and is completely independent.

Re: Self defending independent radar layout

Posted: Thu Sep 18, 2014 2:11 pm
by boro
those islands are also great for turrets if the attack path of biters passes them