Deciding which items to re-make and which to keep on belts?
Posted: Tue Sep 09, 2014 4:02 am
I have re-designed my factory about twice times and i am getting to the point where i just want to go ahead and continue with the game, but one thing keeps nagging me.... how do i know which items i will need later???
My first factory was garbage... my second was okay but messy, my third was imaculate (or so i thought). I have a branching system where each item would branch off its main belt and be taken to a sub factory where it would be used in making another item and then that item would gain its own trunk belt. But I am now being told items like copper wire and iron gears should just be re-made each time you need them or else they will bog down your entire factory when you need up upgrade.
So which items are worth keeping on a main "trunk" belt and which should simply be re-made each time you make a sub-factory?
Here is a video that a local celeb, Negative Root, has done on my own latest build where you can see what i mean when i say that each item gets its own trunk belt. I have since demolished this entire factory minus the copper, iron plate, and steel sub-factories in hopes to re-build it all better.
I was watching more of negative Roots' videos and saw this factorio fixit that he did, unforunately i found it a little late (as in today...) but honestly i really liked what that player did, the idea of everything being on its own line ready to be grabbed whenever needed is really cool to me (it looks like a multiplexer from electronics class).
Can someone explain why this is a terrible idea? And when designing a sub-factory that uses direct insertion, should i leave ANY room to manually grab the items (like one line of belt), just so i can see them being produced? Or is it a waste?
My first factory was garbage... my second was okay but messy, my third was imaculate (or so i thought). I have a branching system where each item would branch off its main belt and be taken to a sub factory where it would be used in making another item and then that item would gain its own trunk belt. But I am now being told items like copper wire and iron gears should just be re-made each time you need them or else they will bog down your entire factory when you need up upgrade.
So which items are worth keeping on a main "trunk" belt and which should simply be re-made each time you make a sub-factory?
Here is a video that a local celeb, Negative Root, has done on my own latest build where you can see what i mean when i say that each item gets its own trunk belt. I have since demolished this entire factory minus the copper, iron plate, and steel sub-factories in hopes to re-build it all better.
I was watching more of negative Roots' videos and saw this factorio fixit that he did, unforunately i found it a little late (as in today...) but honestly i really liked what that player did, the idea of everything being on its own line ready to be grabbed whenever needed is really cool to me (it looks like a multiplexer from electronics class).
Can someone explain why this is a terrible idea? And when designing a sub-factory that uses direct insertion, should i leave ANY room to manually grab the items (like one line of belt), just so i can see them being produced? Or is it a waste?