Combat Balancing (PvP Scenario)
Posted: Tue Jan 02, 2018 5:51 pm
My friend refuses to update factorio to the unstable 16.x, so I do multiplayer in 0.15.40, so this refers mainly to 0.15.40 but it's probably mostly the same in 0.16.x:
In the PvP Scenario, you have the Combat Balancing options, but I have no idea what numbers I should enter. Decimals aren't allowed but negatives are and I don't know if filling in: Health Bonus [100] will give the player +100% max health, or +100 max health points, or if it just makes players heal faster (thanks to a lack of any tool-tips).
I'm wondering what each setting or group of combat balancing settings does.
if I put -12 for shotgun, will that make shotguns do 12% less or 12 points less of damage? or do negatives not even work?
In the PvP Scenario, you have the Combat Balancing options, but I have no idea what numbers I should enter. Decimals aren't allowed but negatives are and I don't know if filling in: Health Bonus [100] will give the player +100% max health, or +100 max health points, or if it just makes players heal faster (thanks to a lack of any tool-tips).
I'm wondering what each setting or group of combat balancing settings does.
if I put -12 for shotgun, will that make shotguns do 12% less or 12 points less of damage? or do negatives not even work?