What you used with your first wagon I reamed up to the absolute limit!
I have a supply loading station, supply train(s) and supply unloading stations at my outposts. The supply train follows then a supply-route to fill every outpost.
For those who wants to try that: I made me a small "test track" for that, cause my first try was a total failure (the pure number of items is a mess): I created two logistic networks (base and test) and a track between all. The loading station I keeped but the unloading station was only temporary and from the output chests I put everything on a belt, which was transported back into the base logistic network to keep the amount of items for testing small but realistic.
The supply station simply requests every type of needed material (about 50 requester chests, for each type of item one chest). Walls, repair packs, everything on your list. But also: more tracks, inserters, belts, ammunition (no weapons), locos, wagons, cars, chests, miners (!), furnaces (for outposts, where the combination of ressources "cries" for creating electric circuits, logistic/construction bots and much, much more.
The base-station puts the needed items into the wagons of the supply train (with blue inserters). I watched a bit, that the stuff, which is needed in high quantities (straight tracks, belts, walls for example), are the chests/inserters in the middle of the wagon, cause the inserters on the edge of the wagons cannot fill the wagin in the same speed as the center-inserters! The insertion limit is just set by the wagon stack-reservation (you need to reserver every stack). So I can transport only full stacks of anything.
The supply train are two locos and 5 wagons. Two locos to speed it really up and 5 wagons, cause of the needed number of material. It costs me some days to find out, how many wagons/locos needed (not really everything is needed, but for example they also transport a small amount of iron/steel/copper to be able to craft the things you don't have).
The train is filled in under 15 seconds and drives then from outpost to outpost, where the needed material is unloaded. This is symmetrical to the loading, but the unloading is made by smart inserters, with set filters and logistic-network-limitation.
The whole programming/configuring tooks a lot of time (I think in whole about 10 hours, cause I think nobody has tried that in that dimensions before), but with this I can fill the storage of the outpost to the needed amount of items and I don't need to make long wires to tell what the outpost needs.
My next goal is to make that in the other direction: So when I unmount the empty miners I want the surplus to be transported back to my main factory. I think to a second unsupply-train with unsupply-stations at the outposts and a main-unsupply station at my base.
What was great:
- It really works. Once everything was installed I just need to bring my supply train to a fresh created outpost (nothing then tracks), unload some solar panels and a accus, to have power, then place a roboport, fill with construction bots and then use my blueprint to create a new supply-unload-station. Then drive to that station and unload the needed materials and send the train back to it's normal route (adding the new outpost in the list of course) and meanwhile I can begin to place all the blueprints and stuff. The bots built as they have material and when new items comes in and I can leave for the next outpost.
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This is so phun, if it works. You can built up things so far away, that it takes some minutes to drive to that outpost by train. But it really works and when you come back you see, how your factory is working for all the stuff that was "ordered" by the outpost.
- This enables for the first time a gameplay, where you don't care much about the distances. Just make a track.
What bugs me with this:
- The extreme afford of this. It takes nearly an hour or so to "programm" all the wagons, it takes another hour to create the supply-main-station and also an hour to create one supply-outpost (this can then be blueprinted). You cannot to an inserter "If enough place left: Load that many stuff of this, that many of that etc." and you need for every type of item an requester chest, wagon-stack and smart inserter. And one little mistake
- I cannot copy a train. This is really time-consuming. I whish something like a blueprint.
- One stupid mistake can block the whole supply line (or better: an item of a wagon). And of course there are other stupid errors, for example forgetting to load the train with coal.
Suggestions:
- I wish a lot longer ghost-time (or endless?) for the building of blueprints. It takes eventually some time to transport all the needed items to the outpost.
- I wish also a, that there is something I can "order". For example ordering 200 storage chests, cause I need that many, but in the train are only 50 and it will take 3 turns of the supply train to deliver all.
- It is currently not possible to use a train (or better a wagon) for both directions. Either the stuff is loaded at A and unloaded at B, C, D or vice versa, but both directions at the same time with the same station is not possible (ok, only if you mix the wagons, like in the above post, but that is not, what I mean).
- I whish a loco and/or wagons, that have an included temporary power-supply, roboport, track-layer. The automatic track-layer mod is really a fine beginning for playing with that.
The target of all this afford?
Well I want to play together, but not too near to other players ("this is my claim"). I want to support the other player. Or even fight him, if I don't like him. In all other strategy game this will lead to a rush-strategy without pre-warning. But with enough distance between the players (I think to minimum 1000 tiles) it will make a rush strategy impossible (cause the chance to find him is so low, because of all this distance and the ability to bring everything needed in time in his reach, without recognizing of him, also). For that type of (slow?) gaming I need to have outposts, supply and all that stuff.
EDIT: I think next week I will make an article about that world, cause I have also some interesting other concepts, then I'll also provide saves.