Help with one shot requester chest values
Posted: Sun Nov 12, 2017 10:31 pm
Good evening all. A circuit newbie here, confess to being baffled by what I originally thought would be a simple challenge.
I'm using mid-game mining - mines into passive providers, then laying down a loading station blueprint. I thought it would be lovely to be able to use circuits to automagically set the requester chest values to (say) 20k Sapharite based on what's actually being mined. That's actually simple to do - I set up a bunch of decider combinators, and it works very nicely. However, if I then deliver coal to the site, my circuit proceeds to detect that and sets the requester chests to 20k coal + 20k (say) Sapharite. Obviously I can just remove coal from the logic, but I was wondering if I'm overthinking this. Is there a straightforward way to simply latch the requester values? I've cudgeled my admittedly meager brains studying S-R latches and memory cells to no avail.
Any thoughts from wiser heads than mine?
I'm using mid-game mining - mines into passive providers, then laying down a loading station blueprint. I thought it would be lovely to be able to use circuits to automagically set the requester chest values to (say) 20k Sapharite based on what's actually being mined. That's actually simple to do - I set up a bunch of decider combinators, and it works very nicely. However, if I then deliver coal to the site, my circuit proceeds to detect that and sets the requester chests to 20k coal + 20k (say) Sapharite. Obviously I can just remove coal from the logic, but I was wondering if I'm overthinking this. Is there a straightforward way to simply latch the requester values? I've cudgeled my admittedly meager brains studying S-R latches and memory cells to no avail.
Any thoughts from wiser heads than mine?