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Rail Spacing.

Posted: Tue Nov 07, 2017 2:28 am
by Omicron_NEGA
No matter how I arrange the rails, they always got one extra space.
And I don't want to use long handed inserter because it's very slow.
Robots are also not an option.

Thank you!

Re: Rail Spacing.

Posted: Tue Nov 07, 2017 3:08 am
by Loewchen
Rails align along a 2x2 tile grid, so no you can not get to move the track one tile to the left. I do not know of a real solution for what you are trying to do, but there are several workarounds like long inserter, bots, moded 2x1 chests, moded inserters...

Re: Rail Spacing.

Posted: Tue Nov 07, 2017 3:15 am
by Omicron_NEGA
Ahh thanks.
Didn't know this limitation before I start building my railways.
Looks like I have to tear down everything now :0

Re: Rail Spacing.

Posted: Tue Nov 07, 2017 4:22 am
by Zavian
Rather than use chests in the middle load into something 2 wide like a car or a truck tank.
2wide.png
2wide.png (508.87 KiB) Viewed 4369 times

Re: Rail Spacing.

Posted: Tue Nov 07, 2017 8:49 am
by Koub
You can also add a conveyor belt to get an odd number of tiles.

Re: Rail Spacing.

Posted: Tue Nov 07, 2017 9:09 pm
by eradicator
double-longserter.png
double-longserter.png (220.87 KiB) Viewed 4315 times
Depending on your research level double long-inserters should still have acceptable speed. And if you want really high-thoughtput trains i recommend not cross-loading train-to-train at all.
Kuob wrote: You can also add a conveyor belt to get an odd number of tiles.
If it's his first station he probably doesn't have express belts yet to at least partially compensate the loss of stack bonus.

Re: Rail Spacing.

Posted: Tue Nov 07, 2017 9:25 pm
by Jap2.0
Yeah - using belts wouldn't quite give you the same speed, but in a setup like that if you use belts you would be able to unload and load on both sides as well, which would actually result in a net increase in speed.