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blueprint ghost removal ?

Posted: Thu Oct 05, 2017 9:21 am
by Hellatze
so when i place blueprint, i got time limit to place the item ?

can i make it permanent ? is there a mod to make it permanent ?

Re: blueprint ghost removal ?

Posted: Thu Oct 05, 2017 6:08 pm
by Jap2.0
Are you using an old version? Do you have automated construction researched?

Re: blueprint ghost removal ?

Posted: Thu Oct 05, 2017 7:22 pm
by nljr
Hellatze wrote:so when i place blueprint, i got time limit to place the item ?
Nope! Ghosts will stay around forever. No time limit. They just don't do anything until someone fills them in.

And you don't have to follow the print exactly. If you've got a blueprint that uses level 3 assemblers, you can fill it in with level 1, if the product can be made in level 1. If it calls for express transport belts, you can use basic belts instead.

I frequently put down a blueprint for two tiled sections of green circuit production, then fill in one up to the last inserters and leave the rest ghosted until I need them.
Hellatze wrote:can i make it permanent ?
Ghosts ARE permanent until they get filled in or wiped out. You can use a deconstruction planner to wipe them out, or right-click individual spaces.
Hellatze wrote:is there a mod to make it permanent ?
You don't need a mod for that. Since the ghosts are permanent.

But once you get Construction Robots, they'll fill in the ghosts from the material you make available. It's much faster and more precise than doing it yourself. But, make sure you have exactly the material called for in the blueprints. Bots will not substitute a level 3 assembler for a level 1, or a small electric pole with a medium.

Re: blueprint ghost removal ?

Posted: Fri Oct 06, 2017 9:03 am
by Bauer
I might have observed that the ghosts of tree removal are not permanent. Correct?
I had marked all trees in my base (about 700k trees) for deconstruction. The area of robo port coverage was cleared resonably fast. However, the red Xs in the rest of the marked area disappeared at some point (with the trees still there).
What happens if you place a ghost over a tree and wait?

Re: blueprint ghost removal ?

Posted: Fri Oct 06, 2017 9:12 am
by Zool
Another question within this Topic:
After placing a blueprint (and before you have robots researched), is there a way to place items, maintaining the settings of the factory/inserter?

Right now, when I place a factory on its designated spot on the blueprint, I have to manually set its recipe, former inserter-setting are lost, and so on. I understand well if those settings are lost, that are not researched yet (for example logistic network conditions)