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Reading values on the circuit network

Posted: Sat Jul 15, 2017 11:08 pm
by Hydro Engineer
Is there a way to read the values in different parts of a circuit network? I need to debug my circuit network and see why it isn't working

Re: Reading values on the circuit network

Posted: Sun Jul 16, 2017 1:42 am
by DaveMcW
The easiest way is to attach wires to an electric pole.

If the values are changing too fast, try:

Code: Select all

/c game.speed = 0.01

Re: Reading values on the circuit network

Posted: Mon Jul 17, 2017 3:04 pm
by Engimage
Hydro Engineer wrote:Is there a way to read the values in different parts of a circuit network? I need to debug my circuit network and see why it isn't working
You can mouse over electric pole through which your wires go. There you will see all signals in the bottom right tooltip.

Re: Reading values on the circuit network

Posted: Mon Jul 17, 2017 3:20 pm
by mrvn
It would be nice if everything connected to a wire would show the signals it receives (and sends if it does so).

Re: Reading values on the circuit network

Posted: Mon Jul 17, 2017 5:22 pm
by Engimage
mrvn wrote:It would be nice if everything connected to a wire would show the signals it receives (and sends if it does so).
For example Combitator can have 2 inputs and 2 outputs. You just can't fit all of this in a single tooltip. It will be like old style logistic network hint but multiplied by 4 (2 colors, input/output).
This is why you can only see this where signals are singular. You can still differ green/red signals by icon background. This is already invaluable feature and lets you debug stuff.
Entities other from poles have enough info in their tooltips already so adding circuit network data will only confuse.

Re: Reading values on the circuit network

Posted: Tue Jul 18, 2017 9:27 am
by mrvn
Strange that you bring up combinators as example with too much info. Because they do show the input and output signals.