Stocking a train with materials for outpost´s (Circuit]
Posted: Mon Jul 03, 2017 9:02 pm
I am working a a pretty simple circuit that i somehow fail to get working.
My goal is to send a train to a station and load it up with X Inserters, Y Red Belts, Z, Roboports etc.
I set up a train station for that with requester chests and (fast) inserters. Every chest requests a special good like rails, signals etc. The inserters are connected to a circuit network which is connected to the train station. The requester chest are not connected to the network.
I set a special condition for each inserter according to the chest it is aligned to. So there is a requester chest for rail signals and the inserter does have a condition that goes "Enable if rail signals < 100"
It works s far as that the inserters enable as soon as my train gets in but they dont disable when the limit is reached. So instead of shutting down after there are more then 100 signals in the train, they just keep running.
Were is my mistake?
My goal is to send a train to a station and load it up with X Inserters, Y Red Belts, Z, Roboports etc.
I set up a train station for that with requester chests and (fast) inserters. Every chest requests a special good like rails, signals etc. The inserters are connected to a circuit network which is connected to the train station. The requester chest are not connected to the network.
I set a special condition for each inserter according to the chest it is aligned to. So there is a requester chest for rail signals and the inserter does have a condition that goes "Enable if rail signals < 100"
It works s far as that the inserters enable as soon as my train gets in but they dont disable when the limit is reached. So instead of shutting down after there are more then 100 signals in the train, they just keep running.
Were is my mistake?