Late-game (anti-behemoth) defense for outposts + rail lines?
Posted: Sat Jul 01, 2017 8:20 pm
Hi all!
I'm playing a multiplayer rail world and starting to expand out very far into 100M+ ore patches. These outposts are close to a lot of big enemy bases, and we've noticed our standard defensive pods (below, with walls in between for defense—we also use this to turret creep) aren't holding up well against waves with behemoths anymore—they're holding up but taking a lot more damage than we'd like. It's also not economically feasible for us to defend an entire 1000m+ train line with these to stop behemoths munching on our trains!
This is the first time I've gotten to the point of having behemoths to deal with. We haven't been very careful about managing evolution on this server. I've looked around on /r/factorio and the forums but haven't found too much late-game defense discussions—dunno if I'm using the wrong search terms or just overestimating how strong behemoths are!
What kind of techniques do you guys use to deal with attacks at remote outposts and for your rails? Since they're remote, the ideal solution should be cheap and minimal (just "good enough"), so we can carry defensives as part of our build train; I've seen some gigantic multilayered fortifications on here, but regardless of whether they're overkill, having fortifications that literally double the surface area of an outpost isn't really viable! Nor is defending a rail line like that.
Is the "artificial tree" method (walls placed in a checkerboard pattern) still effective against behemoths? Belts going outwards? Any suggestions for stopping behemoths from stopping travelling trains?
I'm playing a multiplayer rail world and starting to expand out very far into 100M+ ore patches. These outposts are close to a lot of big enemy bases, and we've noticed our standard defensive pods (below, with walls in between for defense—we also use this to turret creep) aren't holding up well against waves with behemoths anymore—they're holding up but taking a lot more damage than we'd like. It's also not economically feasible for us to defend an entire 1000m+ train line with these to stop behemoths munching on our trains!
This is the first time I've gotten to the point of having behemoths to deal with. We haven't been very careful about managing evolution on this server. I've looked around on /r/factorio and the forums but haven't found too much late-game defense discussions—dunno if I'm using the wrong search terms or just overestimating how strong behemoths are!
What kind of techniques do you guys use to deal with attacks at remote outposts and for your rails? Since they're remote, the ideal solution should be cheap and minimal (just "good enough"), so we can carry defensives as part of our build train; I've seen some gigantic multilayered fortifications on here, but regardless of whether they're overkill, having fortifications that literally double the surface area of an outpost isn't really viable! Nor is defending a rail line like that.
Is the "artificial tree" method (walls placed in a checkerboard pattern) still effective against behemoths? Belts going outwards? Any suggestions for stopping behemoths from stopping travelling trains?