how to make enemys not respawn?

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nuhll
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how to make enemys not respawn?

Post by nuhll »

Hi,
i saw in the "create new game" menu an option to stop enemys come back when you killed their nests.

Is it possible to archive this in an existing save?

If so, how? :D

Greybeard_LXI
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Re: how to make enemys not respawn?

Post by Greybeard_LXI »

From the Wiki:
Disable biter expansion

This prevents biters from creating new spawners.

/c game.map_settings.enemy_expansion.enabled = false

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steinio
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Re: how to make enemys not respawn?

Post by steinio »

Greybeard_LXI wrote:From the Wiki:
Disable biter expansion

This prevents biters from creating new spawners.

/c game.map_settings.enemy_expansion.enabled = false

That seems wrong because in the rail world setting expansion is disabled but the biters create new spawners at existing locations so the map ends up with large piles of spawners.

The right description is something like: This prevents biters from creating new spawners further away from their home base.
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nuhll
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Re: how to make enemys not respawn?

Post by nuhll »

Just to be sure, so if i remove enemy bases, they wont come back? But they will appear when i reach new terrain?

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Re: how to make enemys not respawn?

Post by Greybeard_LXI »

If you use the console command to kill all enemies the system will create new ones when it generates new chunks.

If you are killing the bases manually you will explore new chunks when you get close enough to the bases and they will have spawners.

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Re: how to make enemys not respawn?

Post by nuhll »

Hm, dont know what changed, since it used this command i have maybe 50% of attacks from before (ofc i didnt touched the spawners, just removed some in the north).

Or was anything enemy related changed with latest patches?

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