[0.15] Storage chests still a no-go; workarounds?
Posted: Tue May 09, 2017 10:23 am
I recently tried switching away from the "production -> passive -> requester" design I usually do to using the more flexible/intuitive "production -> active [->storage] -> requester" set-up, but was disappointed to find that the latter still does not work on a large scale.
Logistic bots still grossly "over-deliver" to storage chests, even beyond the static storage capacity of chests. You regularly see them trying to deliver 8+k plates to a chest that already had 4k plates in it (capacity of 800), only to bounce over and try to deliver to a chest that seemed as far away as possible, to over-fill that one as well and bounce a second time, and it makes my heart ache for the poor little guys.
Like this: (This is a regular storage chest so only has a capacity of 48 x 100 of this item.)
(The lesser problems, of there being zero load-balancing and target chest being picked on a network-random basis without taking proximity into account are also still in effect.)
A) Will this ever be fixed in the main game? I know there have been various old threads on this, and found Rseding talked about wanting to fix this long-standing issue already for 0.13: https://www.reddit.com/r/factorio/comme ... t/cxlgvoh/
B) What are the work-arounds?
B.1) Can mods adjust fundamental bot behavior, i.e. influence how they pick chests?
B.2) Does there exist any mods that adds a combined requester+passive kind of storage chest: i.e. a storage chests where you can specify its intended contents so it acts as a low-priority requester when storing? Is possible to make such a thing?
B.3) Or should I switch back all my designs to using passive-only storage at production sites?
Logistic bots still grossly "over-deliver" to storage chests, even beyond the static storage capacity of chests. You regularly see them trying to deliver 8+k plates to a chest that already had 4k plates in it (capacity of 800), only to bounce over and try to deliver to a chest that seemed as far away as possible, to over-fill that one as well and bounce a second time, and it makes my heart ache for the poor little guys.
Like this: (This is a regular storage chest so only has a capacity of 48 x 100 of this item.)
(The lesser problems, of there being zero load-balancing and target chest being picked on a network-random basis without taking proximity into account are also still in effect.)
A) Will this ever be fixed in the main game? I know there have been various old threads on this, and found Rseding talked about wanting to fix this long-standing issue already for 0.13: https://www.reddit.com/r/factorio/comme ... t/cxlgvoh/
B) What are the work-arounds?
B.1) Can mods adjust fundamental bot behavior, i.e. influence how they pick chests?
B.2) Does there exist any mods that adds a combined requester+passive kind of storage chest: i.e. a storage chests where you can specify its intended contents so it acts as a low-priority requester when storing? Is possible to make such a thing?
B.3) Or should I switch back all my designs to using passive-only storage at production sites?