Hello guys. Since there are no bridges / tunnels, how can one build a dual lane (two lines in the same direction) where track-track crossing doesn't act as a bottleneck?
In OpenTTD one can use the rule of thumb: "split before merge" where the lane switch block is at least a train length. So one simply splits off to one direction and bridges/tunnels over to the desired side without disturbing the other lane. What would the Factorio approach look like? Is it more like a full speed line with accelerating blocks before entering and decelerating blocks after exiting, controlled by combinators?
Full speed lane / dual lane network
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Re: Full speed lane / dual lane network
Sounds like a nice challenge, use combinators with timing and a rapid reset to calculate the speed of a train and manipulate a signal to force a train into another lane if it's going fast enough.
As for crossing tracks without disturbing other traffic, there isn't a nice way, but if your trains are moving fast anyway, they won't block traffic for very long anyway
As for crossing tracks without disturbing other traffic, there isn't a nice way, but if your trains are moving fast anyway, they won't block traffic for very long anyway
Re: Full speed lane / dual lane network
Dual track intersections are impossible to do efficiently without bridges/tunnels.Fahrradkette wrote:one simply splits off to one direction and bridges/tunnels over to the desired side without disturbing the other lane.