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research console commands

Posted: Wed Sep 28, 2016 5:01 pm
by CloSteam
i have tried using several of the console commands on the wiki to unlock all research with little succes... the only one that works is the one for an individual tech... did the all_tech command get changed or removed...
i use it to test out mods and see there progression and usefulness before playing then in a campaign and i have not been able to do that effectively. i mean try unlocking each individual tech in a bobs mods with angels ores load its a friggin nightmare


thansk to anyone who can answer

Manic_C_Lo

Re: research console commands

Posted: Wed Sep 28, 2016 5:37 pm
by Mooncat

Code: Select all

/c game.player.force.research_all_technologies()
To reset,

Code: Select all

/c game.player.force.reset()
To test stuff: https://mods.factorio.com/mods/Mooncat/creative-mode ;)

Re: research console commands

Posted: Thu Sep 29, 2016 11:46 am
by CloSteam
okay is that a command that doesnt have a boolean

Re: research console commands

Posted: Thu Sep 29, 2016 7:07 pm
by Mooncat
CloSteam wrote:okay is that a command that doesnt have a boolean
Yes. It is just a parameterless function.