Queue, Train station and BARRELS! Let's do it!
Posted: Tue Sep 13, 2016 5:38 pm
Okay, I have set up a train station....
Ignore Green Wire, That just tells a train is there and to power inserters and radar
Upper Red Wire is what's the deal...
Queue Slot 1 is called: 1
Queue Slot 2 is called :2
Queue Slot 3 (In Roundabout, MUST leave when its red) is called Y
So what I have set up
Wait untill
Circuit: Signal 1 = 1
AND
Circuit: SIgnal 2 = 1
AND
Circuit Signal Y = 1
So the train will leave if the queue is full....
As you can see on the screenshot I have wired the entire barrel belt so I know where the empty barrels are (or full on outposts)
But the question is....
Am I doing the setup right:
Wait untill
Circuit: Signal 1 = 1
AND
Circuit: SIgnal 2 = 1
AND
Circuit Signal Y = 1
OR
Cargo: Crude Oil = 0 (No Crude Oil Barrels in Wagons)
AND
Circuit: Empty Barrel < 0 (So it doesn't leave without getting those precious empty barrels)
AND
10 Seconds of Inactivity (So It will leave if 10 seconds have gone by if nothing is happening...)
OR 60 Seconds passed (One minute is a bit long for a oil unload no?
Is this setup correct?
Everything is wired up on the Red..
I had problems iwth train queue's before, but I started to do Letters/Numbers on the Signal Red instead of Red and it solved most of my problems.... I had to basically increase queue size for unload stations since the trains weren't able to unload their cargo due to me not using anything.... (Doing Less than 100kW Idle Power Goal!, Currently at 40kW..... but gonna started to optimizing it... Probably will get lower 10kW when I am done with the oil decider instead of inserter I wil ltry and figure out how to do with switches... if possible will be a pain thou.... anyway let's get back to topic
If this is correct, You reckon it will leave on the conditions
no FULL barrels in Cargo
no EMPTY barrels in network
10 Seconds of Inactivity
60 Seconds of time passing
Queue is full?
Or is it supposed to Empty Barrel > 0 instead of Empty Barrel < 0
Ignore Green Wire, That just tells a train is there and to power inserters and radar
Upper Red Wire is what's the deal...
Queue Slot 1 is called: 1
Queue Slot 2 is called :2
Queue Slot 3 (In Roundabout, MUST leave when its red) is called Y
So what I have set up
Wait untill
Circuit: Signal 1 = 1
AND
Circuit: SIgnal 2 = 1
AND
Circuit Signal Y = 1
So the train will leave if the queue is full....
As you can see on the screenshot I have wired the entire barrel belt so I know where the empty barrels are (or full on outposts)
But the question is....
Am I doing the setup right:
Wait untill
Circuit: Signal 1 = 1
AND
Circuit: SIgnal 2 = 1
AND
Circuit Signal Y = 1
OR
Cargo: Crude Oil = 0 (No Crude Oil Barrels in Wagons)
AND
Circuit: Empty Barrel < 0 (So it doesn't leave without getting those precious empty barrels)
AND
10 Seconds of Inactivity (So It will leave if 10 seconds have gone by if nothing is happening...)
OR 60 Seconds passed (One minute is a bit long for a oil unload no?
Is this setup correct?
Everything is wired up on the Red..
I had problems iwth train queue's before, but I started to do Letters/Numbers on the Signal Red instead of Red and it solved most of my problems.... I had to basically increase queue size for unload stations since the trains weren't able to unload their cargo due to me not using anything.... (Doing Less than 100kW Idle Power Goal!, Currently at 40kW..... but gonna started to optimizing it... Probably will get lower 10kW when I am done with the oil decider instead of inserter I wil ltry and figure out how to do with switches... if possible will be a pain thou.... anyway let's get back to topic
If this is correct, You reckon it will leave on the conditions
no FULL barrels in Cargo
no EMPTY barrels in network
10 Seconds of Inactivity
60 Seconds of time passing
Queue is full?
Or is it supposed to Empty Barrel > 0 instead of Empty Barrel < 0