Need Help: Smart Self Sorting System (S4)

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Lupoviridae
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Re: Need Help: Smart Self Sorting System (S4)

Post by Lupoviridae »

Good point. I don't think both problems can be rectified simultaneously.

DOSorDIE
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Re: Need Help: Smart Self Sorting System (S4)

Post by DOSorDIE »

XKnight wrote:Quite interesting and original task, it was very interesting to solve it.
Could you reupload your blueprint?
Because it contains some "nickel-ore" and I don't want to bother with mods.
Sure. Here the new one:

Code: Select all

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@XKnight
Your Version is very nice ... but could you explain it a little bit.
I think you using that the game everytime is round down.
4/4 = 1
5/4 = 1
6/4 = 1
7/4 = 1
8/4 = 2
usw.
I like it and its easy to build.

XKnight
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Re: Need Help: Smart Self Sorting System (S4)

Post by XKnight »

Lupoviridae wrote:Good point. I don't think both problems can be rectified simultaneously.
Sometimes safety has unimaginably big price...

In this version you can take all items from any chest and don't worry about breaking something.
This behaviour is obtained in the next way:
- each item type has its own ID. Where ID / 4 is a chest number for such kind of items.
- when a new item appears in system it receives a unique ID, also it calculates the lowest free ID for the next item.
- ID may be released if next conditions are both true:
1) there is no such items in chests
2) the last item of this type was seen more than 999 ticks ago (can be tuned by changing constant).

So, if you take all iron plates from the chest, this ID won't be released immediately, because other iron plates may be going to this chest.
But if there is no any iron plates on the belt, this ID will be released as soon as possible.
Image
New ID generation
New ID is calculated in a loop so it can take some time, but if ID is already exist throughput won't be affected.
ID releasing
Taking item from a chest doesn't regenerate ID.
Video
Blueprint
Yea, this was awesome, I like it.

P. S. Actually, you can make this system simpler, you can count
+ all items on belts (bottom belts can be freely disconnected from the circuit, because they don't have any important logic)
+ all items in inserters (they also don't have any logic inside)
+ all items in chests (they are already counted)
and use this value directly with edge filter.

P. S. 2:
DOSorDIE wrote: Sure. Here the new one:
You should be more careful while sharing blueprint, because even this blueprint is slightly broken (there is some pre-set filters in inserters and incorrect mode).
The simplest way to check if everything is ok, is to import your blueprint string and try to build system using robots.

DOSorDIE
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Re: Need Help: Smart Self Sorting System (S4)

Post by DOSorDIE »

XKnight wrote:You should be more careful while sharing blueprint, because even this blueprint is slightly broken (there is some pre-set filters in inserters and incorrect mode).
The simplest way to check if everything is ok, is to import your blueprint string and try to build system using robots.
Thanks for the tip. Im new to blueprint sharing.

Its awsome what you make. :shock:
You real a master in Combinator use.
Im feeling me like a noob ... but i still try to learning.

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