Base Defenses- Laser VS Flame (v0.13.3)
Posted: Sat Jul 02, 2016 1:10 pm
With the addition of Flame turrets to the game, something I wondered was "Out of flame and laser turrets, which is more effective and which is more efficient?". So to answer this question, I got a few of the stats from the game (after getting all damage and fire-rate research done).
I'm going to make a few assumptions in this, so when I do, I'll change the font colour like this, or like this if I'm copying a stat, but am not sure that I'm using the stat right
Effectiveness
Firstly, Laser Turrets do 20+24 (44) damage per shot at a rate of 7.8 shots a second: this comes out at 343.2dps.
Next, the turrets target is going to be moving, so I'll only calculate target damage and if the target happens to be in the area of effect (AOE) then I'll ignore that damage.
The Flame Turret shots a flame a second which deals 45+172.8 (217.8) dps, for 8 seconds; which means it'll do 1742.4 damage per flame.
Flame damage's damage over time (DOT) will will either stack, or, will last from the last point of it being applied.
For stacking this means damage will ramp up after the initial engagement until the turret stops firing, where it will decrease, this is calculable by the maximum number of stacks, times the damage applied per stack. stacks last the dot, so 8 seconds and deal 217.8 damage, which means when at peak damage, flame turrets deal 1742.4 dps. However if the DOT just lasts after when it is last applied, then it's a simple 217.8 dps.
This means that either Lasers are more effective then Flame by 57.57...%, or Flame is more effective then Lasers by a whopping 407.69...%.
Efficiency
Once again I'll start with Lasers, Lasers use a base 24kW when not firing and 6.2MW when they are.
Flame on the other hand has no base usage value in the text box and doesn't say it needs to be plugged in when it isn't, so has a base usage of 0kW. Flame turrets also use oil rather then straight electrical charge, so to find out how much energy it uses we'll first need to convert it's oil usage into energy.
This is pretty simple, we have the formulas for how crude oil is converted into heavy, light, and pet oil, and we also have the formulas for how these are converted into solid fuel, which is a simple 25MJ (or 25MW a second).
- 1 heavy can either be 0.5 fuel, 0.75 light, or 0.5 pet
- 1 light can either be 1 fuel, or 0.66 pet
- 1 pet can be 0.5 fuel
This means that all heavy should be made into light before both light and pet are made into fuel.
Then comparing the 2 crude formulas:
- Basic is 5.25 light and 4 pet (or 7.25 Solid fuel [181.25MJ])
- Adv is 5.25 light and 5.5 pet (or 8 Solid fuel [200MJ])
Adv beats Basic by 1.75 fuel (18.75MJ).
Which means that 1 Crude Oil =20MJ, 1 Heavy Oil =18.75MJ, 1 Light = 25MJ, and 1 Petroleum = 12.5MJ.
Of course we still have to put the Flame Turret's usage (0.12/s of Crude, Heavy, or Light) into this; which is 2.4MJ, 2.25MJ, and 3MJ, respectively.
So, this all equates to Laser using 6.2MJ each second it's firing (with a constant drain when it isn't), and the Flame Turret (at its most efficient) using 2.25MJ each second its firing.
Or in other words the Laser Turret uses 2.75 times more energy then the Flame Turret when firing!
So, What do you think? Maybe you know something I don't, or can fix my assumptions?
I'd Love to hear from you what you think of this, or any improvements on this topic that you can come up with.
- Avaren
PS. I didn't say which was better, because that depends on the game. For this purpose I focused on the common factors.
I'm going to make a few assumptions in this, so when I do, I'll change the font colour like this, or like this if I'm copying a stat, but am not sure that I'm using the stat right
Effectiveness
Firstly, Laser Turrets do 20+24 (44) damage per shot at a rate of 7.8 shots a second: this comes out at 343.2dps.
Next, the turrets target is going to be moving, so I'll only calculate target damage and if the target happens to be in the area of effect (AOE) then I'll ignore that damage.
The Flame Turret shots a flame a second which deals 45+172.8 (217.8) dps, for 8 seconds; which means it'll do 1742.4 damage per flame.
Flame damage's damage over time (DOT) will will either stack, or, will last from the last point of it being applied.
For stacking this means damage will ramp up after the initial engagement until the turret stops firing, where it will decrease, this is calculable by the maximum number of stacks, times the damage applied per stack. stacks last the dot, so 8 seconds and deal 217.8 damage, which means when at peak damage, flame turrets deal 1742.4 dps. However if the DOT just lasts after when it is last applied, then it's a simple 217.8 dps.
This means that either Lasers are more effective then Flame by 57.57...%, or Flame is more effective then Lasers by a whopping 407.69...%.
Efficiency
Once again I'll start with Lasers, Lasers use a base 24kW when not firing and 6.2MW when they are.
Flame on the other hand has no base usage value in the text box and doesn't say it needs to be plugged in when it isn't, so has a base usage of 0kW. Flame turrets also use oil rather then straight electrical charge, so to find out how much energy it uses we'll first need to convert it's oil usage into energy.
This is pretty simple, we have the formulas for how crude oil is converted into heavy, light, and pet oil, and we also have the formulas for how these are converted into solid fuel, which is a simple 25MJ (or 25MW a second).
Formulas
To start off,- 1 heavy can either be 0.5 fuel, 0.75 light, or 0.5 pet
- 1 light can either be 1 fuel, or 0.66 pet
- 1 pet can be 0.5 fuel
This means that all heavy should be made into light before both light and pet are made into fuel.
Then comparing the 2 crude formulas:
- Basic is 5.25 light and 4 pet (or 7.25 Solid fuel [181.25MJ])
- Adv is 5.25 light and 5.5 pet (or 8 Solid fuel [200MJ])
Adv beats Basic by 1.75 fuel (18.75MJ).
Which means that 1 Crude Oil =20MJ, 1 Heavy Oil =18.75MJ, 1 Light = 25MJ, and 1 Petroleum = 12.5MJ.
Of course we still have to put the Flame Turret's usage (0.12/s of Crude, Heavy, or Light) into this; which is 2.4MJ, 2.25MJ, and 3MJ, respectively.
So, this all equates to Laser using 6.2MJ each second it's firing (with a constant drain when it isn't), and the Flame Turret (at its most efficient) using 2.25MJ each second its firing.
Or in other words the Laser Turret uses 2.75 times more energy then the Flame Turret when firing!
So, What do you think? Maybe you know something I don't, or can fix my assumptions?
I'd Love to hear from you what you think of this, or any improvements on this topic that you can come up with.
- Avaren
PS. I didn't say which was better, because that depends on the game. For this purpose I focused on the common factors.