Xterminator wrote:
However if you are really pressed for power and not as worried about the larger production amounts then maybe put efficiency in half the beacon's of something to try and balance it out.
That wont work. Efficiency works really poorly in conjunction with productivity, in fact speed usually offers greater energy savings than efficiency by making the production cycle faster.
I did work out a while ago how horrible eff modules are in beacons. It's easy to calculate. A beacon uses 480kW, that means the eff modules need to save at least 480kW to be better than not having the beacon (a much cheaper alternative). You can simply calculate the base kW of the machine, multiplied by the eff module effect:
Beacon savings for Electric furnance @ 180kW:
2xEff1: 30% = 54kW saved (needs to cover 8.8 Furnances to get 480kW)
2xEff2: 40% = 72kW saved (needs to cover 6.7 Furnances to get 480kW)
2xEff3: 50% = 90kW saved (needs to cover 5.3 Furnances to get 480kW)
Eff beacons can be quite accurately described as the most expensive way to save electricity. Technically in alternating rows layout Eff2 and Eff3 beacons can save a little electricity, but at a cost so much greater than it would take to generate that power by solar/accu.
But to add insult to injury, Speed2 and Speed3 beacons can actually save
more energy than the same tier of eff module.
Electric Furnace @ 180kW with 2x Prod3 module:
468kW, crafting speed = 1.4, energy per item second = 334kW
Electric Furnace with 2x Prod3 module, and 1x Speed3 Beacon (shared over 8):
594kW, crafting speed = 2.4, energy per item second = 247.5kJ (+60kW for beacon = 272kJ)
Electric Furnace with 2x Prod3 module, and 1x Eff3 Beacon (shared over 8):
378kW, crafting speed = 1.4, energy per item second = 270kJ (+60kW for beacon = 312kJ)
Yep, eff3 modules are so absolutely sh*t that not only do they barely break even, speed3 modules save at least 15% more energy. While, you know, making production much faster. Yes, there is something terribly wrong with eff module design. Or perhaps speed modules are overpowered. But in any case using eff modules in beacons is a terribly poor strategy.