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Changing the alien artifact drop rate mid game?

Posted: Sun May 22, 2016 4:10 pm
by Beeskee
Is there a way to adjust the quantity of alien artifacts that drop when a base is destroyed mid-game?

Re: Changing the alien artifact drop rate mid game?

Posted: Sun May 22, 2016 6:24 pm
by prg
Use a mod that does something like

Code: Select all

data.raw["unit-spawner"]["biter-spawner"].loot = { { count_max = 12, count_min = 10, item = "alien-artifact", probability = 1 } }
data.raw["unit-spawner"]["spitter-spawner"].loot = { { count_max = 2, count_min = 1, item = "alien-artifact", probability = 1 } }
(put that in a data-updates.lua)

Re: Changing the alien artifact drop rate mid game?

Posted: Sun May 22, 2016 7:03 pm
by Beeskee
Awesome thank you!

Re: Changing the alien artifact drop rate mid game?

Posted: Thu May 26, 2016 1:05 pm
by bobucles
Mid game is when productivity modules show up. If you need more artifacts, multiply them with modules.