[FIXED] IN NEED belt corners

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Post Reply
kaleb_boren
Inserter
Inserter
Posts: 38
Joined: Sat Dec 12, 2015 9:52 pm
Contact:

[FIXED] IN NEED belt corners

Post by kaleb_boren »

i currently have a iron plate setup of four express belts and need them all to corner however the northernmost belt get there first and screws with my compression.
HELP?
IDEAS?
Last edited by kaleb_boren on Sun May 22, 2016 2:02 am, edited 1 time in total.

Koub
Global Moderator
Global Moderator
Posts: 7198
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: IN NEED belt corners

Post by Koub »

Screenshots ?
Koub - Please consider English is not my native language.

byronczimmer
Inserter
Inserter
Posts: 31
Joined: Sun Mar 06, 2016 4:53 am
Contact:

Re: IN NEED belt corners

Post by byronczimmer »

I am assuming your belts are traveling either east or west, turning to the north, and you're realizing that the northernmost belt has fewer belt spaces than the southernmost belt.

What I'm not clear on is what you mean by "screws up my compression".

kaleb_boren
Inserter
Inserter
Posts: 38
Joined: Sat Dec 12, 2015 9:52 pm
Contact:

Re: IN NEED belt corners

Post by kaleb_boren »

byronczimmer wrote:I am assuming your belts are traveling either east or west, turning to the north, and you're realizing that the northernmost belt has fewer belt spaces than the southernmost belt.

What I'm not clear on is what you mean by "screws up my compression".
yes, because until the forth, southern belt gets to my balencer the belts arent full

Koub
Global Moderator
Global Moderator
Posts: 7198
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: IN NEED belt corners

Post by Koub »

Screenshots would help a lot to try and understand your problem.
Koub - Please consider English is not my native language.

kaleb_boren
Inserter
Inserter
Posts: 38
Joined: Sat Dec 12, 2015 9:52 pm
Contact:

Re: IN NEED belt corners

Post by kaleb_boren »


orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: IN NEED belt corners

Post by orzelek »

kaleb_boren wrote:Pic:
https://drive.google.com/open?id=0B0vpL ... UdrRDNFSHc

Sorry for the wait!
What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.

sillyfly
Smart Inserter
Smart Inserter
Posts: 1099
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: IN NEED belt corners

Post by sillyfly »

I think the problem is that right before the turn you go through only one splitter, so basically you only have half throughput. Since you have a balancer right after the turn you don't need one before the turn, but if you want one before the turn make sure you do it right (you are missing the underground belt parts at least)

kaleb_boren
Inserter
Inserter
Posts: 38
Joined: Sat Dec 12, 2015 9:52 pm
Contact:

Re: IN NEED belt corners

Post by kaleb_boren »

orzelek wrote:
kaleb_boren wrote:Pic:
https://drive.google.com/open?id=0B0vpL ... UdrRDNFSHc

Sorry for the wait!
What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.

The game is updated but started awhile agoo and the belt was palceed in 0.12.30

kaleb_boren
Inserter
Inserter
Posts: 38
Joined: Sat Dec 12, 2015 9:52 pm
Contact:

Re: IN NEED belt corners

Post by kaleb_boren »

sillyfly wrote:I think the problem is that right before the turn you go through only one splitter, so basically you only have half throughput. Since you have a balancer right after the turn you don't need one before the turn, but if you want one before the turn make sure you do it right (you are missing the underground belt parts at least)
I'll do that thanx

Shokubai
Filter Inserter
Filter Inserter
Posts: 470
Joined: Mon May 02, 2016 3:17 pm
Contact:

Re: IN NEED belt corners

Post by Shokubai »

kaleb_boren wrote:
orzelek wrote:
kaleb_boren wrote:Pic:
https://drive.google.com/open?id=0B0vpL ... UdrRDNFSHc

Sorry for the wait!
What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.

The game is updated but started awhile agoo and the belt was palceed in 0.12.30
Belt's do not work "properly" in .12. They simply work differently. Inside items are given an odd speed boost rather than remaining even with their outside corner as the graphics imply. Here is a .12 test I did that proves this. Pay close attention to the arrows on the belt as they relate to the bullets on them.
Image

Rockstar04
Fast Inserter
Fast Inserter
Posts: 171
Joined: Sun Feb 17, 2013 4:31 pm
Contact:

Re: IN NEED belt corners

Post by Rockstar04 »

Shokubai wrote:
kaleb_boren wrote:
orzelek wrote:
kaleb_boren wrote:Pic:
https://drive.google.com/open?id=0B0vpL ... UdrRDNFSHc

Sorry for the wait!
What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.

The game is updated but started awhile agoo and the belt was palceed in 0.12.30
Belt's do not work "properly" in .12. They simply work differently. Inside items are given an odd speed boost rather than remaining even with their outside corner as the graphics imply. Here is a .12 test I did that proves this. Pay close attention to the arrows on the belt as they relate to the bullets on them.
Image
The items on the inside have a shorter distance to travel, its not a "odd speed boost"

Shokubai
Filter Inserter
Filter Inserter
Posts: 470
Joined: Mon May 02, 2016 3:17 pm
Contact:

Re: IN NEED belt corners

Post by Shokubai »

Rockstar04 wrote:
Shokubai wrote:
kaleb_boren wrote:
orzelek wrote:
kaleb_boren wrote:Pic:
https://drive.google.com/open?id=0B0vpL ... UdrRDNFSHc

Sorry for the wait!
What game version do you have?
This looks like 0.11 since belt corners work properly in 0.12. I'd recommend updating to latest one.

The game is updated but started awhile agoo and the belt was palceed in 0.12.30
Belt's do not work "properly" in .12. They simply work differently. Inside items are given an odd speed boost rather than remaining even with their outside corner as the graphics imply. Here is a .12 test I did that proves this. Pay close attention to the arrows on the belt as they relate to the bullets on them.
The items on the inside have a shorter distance to travel, its not a "odd speed boost"
It is if the items themselves have no speed and sit atop a linked belt system. They can NEVER move faster than the belt itself. Each "link" in the belt will enter and leave the curve at the same moment...as will the items on top of it.

CRAZY how these boxes dont spin in circles cuz their inner side has a shorter distance to travel.
https://www.youtube.com/watch?v=vpJDUXPb2_0

This one is even better...TWO LANES!
https://youtu.be/7CGNVI5DSjY?t=41s

Post Reply

Return to “Gameplay Help”