beacon and module use advice
Posted: Tue Dec 01, 2015 11:21 pm
I haven't used beacons and modules at all yet, so I was wondering what the consensus on using them is.
This is what makes sense to me (more or less in order of priority):
* High-end recipes such as science pack 3/4, advanced circuits should get productivity modules, since there they give most bang for the buck
* Oil processing (refinery, cracking, plastic production) should get productivity modules, since oil is the most scarce resource
* Oil production should get speed modules (but only if speed can be raised from 0.1 to 0.2? Or can you also have 0.11/sec?)
* Speed beacons should be used whenever productivity modules are used
* Smelting should get efficiency modules, as they consume a lot of energy and building more smelters is not much of a problem.
* For smelting, maybe add beacons with more efficiency modules and/or speed modules?
Is that sane general advice? Am I missing anything important?
This is what makes sense to me (more or less in order of priority):
* High-end recipes such as science pack 3/4, advanced circuits should get productivity modules, since there they give most bang for the buck
* Oil processing (refinery, cracking, plastic production) should get productivity modules, since oil is the most scarce resource
* Oil production should get speed modules (but only if speed can be raised from 0.1 to 0.2? Or can you also have 0.11/sec?)
* Speed beacons should be used whenever productivity modules are used
* Smelting should get efficiency modules, as they consume a lot of energy and building more smelters is not much of a problem.
* For smelting, maybe add beacons with more efficiency modules and/or speed modules?
Is that sane general advice? Am I missing anything important?