First Mods + other questions
Posted: Fri Nov 20, 2015 10:18 am
Hello there!
I've been back to Factorio after some time, and again managed to quickly reach endgame, PowerArmor up and on a good way to get my Missile Defense up as well (so basically I will be done in a few hours with the very basic game).
Few things I would like an opinion on:
1) What kind of mods are worth trying? I find the basic game already very nice, but of course more diversity in regard of elements(ore or liquids) doesn't seem wrong either. But scouting around and taking a look at bobs mods for example, the amount of added elements seem to be really huge(?).
Like a shitload of chemicals that I will have to include in production chains, seems a little over the top for my taste (especially because fluids are really my nemesis).
DyTech seems interesting as well,especially the modules (with pollution reduction) but the idea of ItemX MK1-6 seems boring. I do like the added Upgrades for RoboPorts or other certain items, but some items seem to have endless versions and I wonder if its not getting boring after some time to simply get "just another upgrade"?
Are there other ModPacks? I do like the combination and I certainly want to add some interesting content, but all in all I am not sure if those mods really change that much regarding enjoyment for me.
Also I only saw one Mod for Nuclear Energy, which was sadly only based on Steam engines and other stock items, I would love to see some proper Nuclear Power Plant, including of course the required Elements. (not just heat up water and pretend its nuclear)
2) Base building
When I begin, I basically try to automate science packs (obviously) as fast as possible. This is basically the goal for me in the beginning, resulting in my factory in the endgame looks messy, shitty and really not cool.
I do of course extend in every direction, getting new mining spots around the base and transfer the ressources to the main base or simply build new construction sites, but it still somehow doesn't give me the feel of "huge factory".
So to get those nice factory designs, do you start those after you established a "main" base? Or do you re-work your Mainbase after you researched everything and you build it from scrap, with a lot of resources bunkered?
And how do you approach it? Starting with end-game factories first and build the base slowly layer by layer? Because starting from early items to endgame items seems to be easily misleading regarding space required.
3) Trains
I tried last time I played through the trains, but somehow it feels like transport belts (fast ones) seem superior? Unloading/Loading + Train riding time vs. fast transport belts fully filled doesn't seem to be an even match.
I do like trains for the pure purpose of having trains tho, but it feels I slow myself down.
4) Production Ratios
Mining/Smelting ratios are the smallest problems I have (since its so easy to fix with more drills or more smelters, one by one).
Problems accuse with the Circuits, green ones, red ones and of course blue ones. I either build sites with incredible oversized EC production, but then fail with the Red production or the blue one, are there some numbers to help me out?
5) Networking
So far I don't see the purpose of networks, I know how it works but I simply don't see the point of them?
6) Enemies
I always played in the peaceful mode, I certainly want to play without it next game, is it a big difference? Biters can spawn really close sometimes, and having steam engines running will result in fast pollution, maybe before I get decent ammo production/defense lines?
Cheers and would love to hear some answers, feel free to write down anything that could help me.
T3E
I've been back to Factorio after some time, and again managed to quickly reach endgame, PowerArmor up and on a good way to get my Missile Defense up as well (so basically I will be done in a few hours with the very basic game).
Few things I would like an opinion on:
1) What kind of mods are worth trying? I find the basic game already very nice, but of course more diversity in regard of elements(ore or liquids) doesn't seem wrong either. But scouting around and taking a look at bobs mods for example, the amount of added elements seem to be really huge(?).
Like a shitload of chemicals that I will have to include in production chains, seems a little over the top for my taste (especially because fluids are really my nemesis).
DyTech seems interesting as well,especially the modules (with pollution reduction) but the idea of ItemX MK1-6 seems boring. I do like the added Upgrades for RoboPorts or other certain items, but some items seem to have endless versions and I wonder if its not getting boring after some time to simply get "just another upgrade"?
Are there other ModPacks? I do like the combination and I certainly want to add some interesting content, but all in all I am not sure if those mods really change that much regarding enjoyment for me.
Also I only saw one Mod for Nuclear Energy, which was sadly only based on Steam engines and other stock items, I would love to see some proper Nuclear Power Plant, including of course the required Elements. (not just heat up water and pretend its nuclear)
2) Base building
When I begin, I basically try to automate science packs (obviously) as fast as possible. This is basically the goal for me in the beginning, resulting in my factory in the endgame looks messy, shitty and really not cool.
I do of course extend in every direction, getting new mining spots around the base and transfer the ressources to the main base or simply build new construction sites, but it still somehow doesn't give me the feel of "huge factory".
So to get those nice factory designs, do you start those after you established a "main" base? Or do you re-work your Mainbase after you researched everything and you build it from scrap, with a lot of resources bunkered?
And how do you approach it? Starting with end-game factories first and build the base slowly layer by layer? Because starting from early items to endgame items seems to be easily misleading regarding space required.
3) Trains
I tried last time I played through the trains, but somehow it feels like transport belts (fast ones) seem superior? Unloading/Loading + Train riding time vs. fast transport belts fully filled doesn't seem to be an even match.
I do like trains for the pure purpose of having trains tho, but it feels I slow myself down.
4) Production Ratios
Mining/Smelting ratios are the smallest problems I have (since its so easy to fix with more drills or more smelters, one by one).
Problems accuse with the Circuits, green ones, red ones and of course blue ones. I either build sites with incredible oversized EC production, but then fail with the Red production or the blue one, are there some numbers to help me out?
5) Networking
So far I don't see the purpose of networks, I know how it works but I simply don't see the point of them?
6) Enemies
I always played in the peaceful mode, I certainly want to play without it next game, is it a big difference? Biters can spawn really close sometimes, and having steam engines running will result in fast pollution, maybe before I get decent ammo production/defense lines?
Cheers and would love to hear some answers, feel free to write down anything that could help me.
T3E