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How to get a mod to work in existing mp game
Posted: Wed Sep 02, 2015 4:10 pm
by Alpha82
As stated how do I do that, specifically these mods:
https://forums.factorio.com/forum/vie ... 93&t=14699
http://www.factoriomods.com/mods/ore-expansion
When I load a mp save, they show up in the list of mods, but I know that at least the Bergius Process is not showing up in the game.
Can anyone help me with this?
Re: How to get a mod to work in existing mp game
Posted: Wed Sep 02, 2015 4:26 pm
by Klonan
When you're in the game, copy paste the following into the console
Code: Select all
/c game.forces.player.reset_recipes()
game.forces.player.reset_technologies()
That should make the new recipes and research show up in the game,
let me know if it doesnt work.
Re: How to get a mod to work in existing mp game
Posted: Wed Sep 02, 2015 4:40 pm
by Alpha82
Hi, and thanks for the quick response.
I assume that it is the LUA console you bring up when you have a world loaded, you are referring to?
In that case it you gives me an error:
"trying to call command, but it is not allowed"
/edit I've somehow managed to get it to work, and we can now research it ingame. Thank you for your help
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: How to get a mod to work in existing mp game
Posted: Wed Sep 02, 2015 4:55 pm
by Klonan
Alpha82 wrote:Hi, and thanks for the quick response.
I assume that it is the LUA console you bring up when you have a world loaded, you are referring to?
In that case it you gives me an error:
"trying to call command, but it is not allowed"
/edit I've somehow managed to get it to work, and we can now research it ingame. Thank you for your help
![Smile :)](./images/smilies/icon_e_smile.gif)
No problem
![Razz :P](./images/smilies/icon_razz.gif)