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Computational Efficiency: Do Requestor Chests Eat CPU cycles

Posted: Tue Aug 18, 2015 5:39 pm
by GenericKen
I'm trying to build the largest factory I can before my computer melts. The 0.12 patch has really helped with that, but I'm looking at making tradeoffs for convenience.

Once a requestor chest is full and stays full, does it still eat system resources? I'd like stacks of rails and electric miners delivered automatically to each new cell of the factory as it grows, but I'd rather not have to deconstruct them each time I grow past them.

Re: Computational Efficiency: Do Requestor Chests Eat CPU cycles

Posted: Tue Aug 18, 2015 5:55 pm
by daniel34
I don't think that requester chests are using a lot of CPU cycles, especially when they're full and have no outstanding delivery to them.
Should you have problems with full requester chests and performance, you don't need to deconstruct them. Just quick-replace them with steel/smart chests, they are not part of the logistic network and shouldn't cause any CPU cycles, except when you interact with them in some way.

I've built factories with 5000+ robots and several requester chests for each item available in vanilla and I didn't experience any slowdowns in 0.11.x.

Re: Computational Efficiency: Do Requestor Chests Eat CPU cycles

Posted: Tue Aug 18, 2015 6:13 pm
by GenericKen
Thanks, but I'm looking at something on the order of 30000-50000 robots and my computer's a bit old, so I'd like to squeeze out every bit I can. =)