(0.12.4) Did something change re Deconstruction Planner?
Posted: Tue Aug 18, 2015 6:33 am
I viewed a Factorio video where someone used a Deconstruction Planner to deconstruct rocks with the Construction Robots. As of trying this in 0.12.4 I am unable to get a Deconstruction Planner to mark any rock for deconstruction. Is this a known issue or should I turn this into a bug report and report it?
It's pretty annoying to me to be able to clear a swathe of trees away yet be unable to be rid of a rock except by shooting it. The rocks I'm talking about have 200 health, I don't care about the ones that appear as terrain features or as stone ore veins and can be built over, they're not a problem. I don't particularly care if the robots can't pick up the rocks, if they were able to smash them to oblivion before I want that ability reprogrammed to them, because without automated destruction of things in my way stomping aliens into oblivion becomes tedious if I have to stop and shoot some rocks in my way rather than have my robots do it for me.
Cheers ...
BrickVoid
It's pretty annoying to me to be able to clear a swathe of trees away yet be unable to be rid of a rock except by shooting it. The rocks I'm talking about have 200 health, I don't care about the ones that appear as terrain features or as stone ore veins and can be built over, they're not a problem. I don't particularly care if the robots can't pick up the rocks, if they were able to smash them to oblivion before I want that ability reprogrammed to them, because without automated destruction of things in my way stomping aliens into oblivion becomes tedious if I have to stop and shoot some rocks in my way rather than have my robots do it for me.
Cheers ...
BrickVoid