hardpoints against biters

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Post Reply
LoSboccacc
Filter Inserter
Filter Inserter
Posts: 251
Joined: Wed Feb 20, 2013 9:35 pm
Contact:

hardpoints against biters

Post by LoSboccacc »

I started off with a larger than normal safe zone in 0.7.1 and managed trough careful pollution to avoid creeper expanding near my area and to avoid triggering an attack

now I need to expand more to get more iron, and I am about to get close with pollution to one of the nearest bases

the fact is, I had never had an attack since the newer version so I have no idea what to expect or how to gauge defence effectiveness.

is something like this able to stop a starting wave? Those are 5 lasers.
what decide how big the enemy will be, just the average pollution over their spawner?
Image

ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: hardpoints against biters

Post by ficolas »

Thats more than enought for the first wave.
The first wave is easy, only small biters the problem is when there are bigger biters.

Psycho0124
Fast Inserter
Fast Inserter
Posts: 101
Joined: Sat Oct 12, 2013 3:46 am
Contact:

Re: hardpoints against biters

Post by Psycho0124 »

Yeah, that'll be plenty of defense for a long while. You may want to double up on wall thickness for the top and bottom though. Big (and maybe even medium) biters can attack over single-thickness walls and chew your turrets.

8 turrets surrounded by a 2-layer wall were plenty for me until 15 hours in or so.
Image
I use 12 turrets (with some damage and firing speed upgrades) surrounded by a 3-layer wall now for my mini-bases and they easily take down many waves of big biters without needing repairs 25+ hours in.
Image

The trick is to connect multiple power lines to your little forts so they don't loose power when the biters inevitably chew down a pole or two.

Post Reply

Return to “Gameplay Help”