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How to tell how many of each bot type I have?

Posted: Tue Jun 30, 2015 5:08 pm
by wwdragon
So if I mouse over a provider chest, it shows total bots, but NOT weather they are logistics or construction.

Can anyone explain the way to tell how much of each?

Re: How to tell how many of each bot type I have?

Posted: Tue Jun 30, 2015 9:13 pm
by Takezu
The chest shows only the logistic bots total, and the cunstruction bots that carry stuff at that time. Idle construction bots aren't considert in the number.

Re: How to tell how many of each bot type I have?

Posted: Tue Jun 30, 2015 9:19 pm
by HanziQ
This information will be available in 0.12.

Re: How to tell how many of each bot type I have?

Posted: Tue Jun 30, 2015 11:16 pm
by Gandalf
HanziQ wrote:This information will be available in 0.12.
God damn release it already, I want it nowww!!1
No pressure tho, it's cool…

Re: How to tell how many of each bot type I have?

Posted: Wed Jul 01, 2015 9:56 am
by Udav
Try this console commands:
/c game.player.print(game.player.force.getentitycount("logistic-robot"))
/c game.player.print(game.player.force.getentitycount("construction-robot"))

Re: How to tell how many of each bot type I have?

Posted: Wed Jul 01, 2015 11:34 am
by PiggyWhiskey
From this forum thread.

Code: Select all

/c 
local ls,cs="logistic-robot","construction-robot";
local log,con = game.forces.player.getentitycount(ls),game.forces.player.getentitycount(cs);
for c in game.getchunks() do
 for _,port in pairs(game.findentitiesfiltered{area={{c.x*32,c.y*32},{c.x*32+32,c.y*32+32}}}) do
 con=con+port.getitemcount(cs);
 log=log+port.getitemcount(ls) end end
 for _,p in pairs(game.players) do p.print(con..cs..", "..log..ls) end
DeamonEngineer wrote:This script was made by a streaming friend of mine to help out my stream goal of 1k bots per follower, the only thing this script doesn't include is bots held on inserter's.

Re: How to tell how many of each bot type I have?

Posted: Wed Jul 01, 2015 4:06 pm
by wwdragon
Thanks for the replies!

I'm glad to hear it will show this info in the next version! :-D