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Research stop

Posted: Thu Aug 08, 2013 8:01 am
by gordontkc
Hi,

I have a problem with the research in different sandbox games.

i built a line of Laboratories which are filled with red and green packages. at a certain time all research stop. The research box in the upper right corner shows "no research". but there are still Tecs to discover.

I don't know if that is a bug or my own mistake. How can i restart research?

thanks for help.

Re: Research stop

Posted: Thu Aug 08, 2013 8:29 am
by wrtlprnft
Did you try pressing the T key to bring up the research dialog and choose another research topic?

Re: Research stop

Posted: Thu Aug 08, 2013 8:32 am
by ssilk
Which technology do you research?

Re: Research stop

Posted: Thu Aug 08, 2013 8:54 am
by gordontkc
thanks a lot,

The "press the T" is the solution for my noob problem.

Re: Research stop

Posted: Thu Aug 08, 2013 9:04 am
by SilverWarior
Usually after a tech gets researched the Techonolgy window apears automatically but I niteced that it failed to do so several times.
Now I suspect that I might have simply just pressed "E" at the time so before wTechonolgy window even showed up I closed it down.

I'll try to pay more atention in future to see whether this is caused by me or is there some bug in game.

Re: Research stop

Posted: Thu Aug 08, 2013 9:13 am
by wrtlprnft
I think the “no research” text at the top right should be converted to a button you can click to bring up the research window.

That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.

Re: Research stop

Posted: Thu Aug 08, 2013 9:14 am
by Holy-Fire
SilverWarior wrote:Now I suspect that I might have simply just pressed "E" at the time so before wTechonolgy window even showed up I closed it down.
I believe this is it.

Re: Research stop

Posted: Thu Aug 08, 2013 2:26 pm
by zer0t3ch
wrtlprnft wrote:I think the “no research” text at the top right should be converted to a button you can click to bring up the research window.

That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.
+1

Re: Research stop

Posted: Fri Aug 09, 2013 8:57 am
by kovarex
wrtlprnft wrote:I think the “no research” text at the top right should be converted to a button you can click to bring up the research window.

That would avoid the “noob problem” of people who forgot about the tutorial message instructing them to press T.
+1 :)

Re: Research stop

Posted: Fri Aug 09, 2013 11:22 pm
by ssilk
A button which jumps from inventory to research and back.... (beginning of a kind of menu?)