is the circuit network just completely broken on nintendo switch?
Posted: Wed Aug 28, 2024 11:49 am
Nintendo Switch. Trying to learn about circuit networks but i'm becoming more and more convinced that it's just too bugged to use. so, i have a chest with 10 copper plates in it. i have a decider combinator which that chest feeds that takes an input signal of >5 copper plates, and outputs the letter "S" with the "output specified signal as 1" option. that then feeds a lamp. lamp's input is the "S = 1".
the lamp will shine whether there are copper plates in the chest or not! and, it seems that using any other operator like > or < for the lamp's input will turn it off, and that it can only take the = operator and then i can set it's input "S" equal to any item at all and it will stay on!
please tell me i'm just missing some basic information that is buried deep in the internet somewhere because i'd really like for this game to actually have a 'redstone' system that actually works.
the lamp will shine whether there are copper plates in the chest or not! and, it seems that using any other operator like > or < for the lamp's input will turn it off, and that it can only take the = operator and then i can set it's input "S" equal to any item at all and it will stay on!
please tell me i'm just missing some basic information that is buried deep in the internet somewhere because i'd really like for this game to actually have a 'redstone' system that actually works.