Big Biters spawning too early and are nearly invulnerable
Posted: Mon Jun 03, 2024 7:48 pm
Soo, I dunno if something changed, but ....
All I looked up says "What you experience is impossible".
Friend and me started a new Game, decreased the Evolution Factors over Time to lowest and slightly increased it for Pollution - like we were used to play many Rounds before.
But now, after we researched all Red and Green and were out to clear the first Nests to get to more Recources, we encountered Big Biters (no, not Medium or such).
Also, they were insanemey Strong - one single Biter ate through 2 Lines of Wall and then killed 27 Turrets build straight beneath each other in a Row, constantly firing at them, eating up about 4k+ of Ammo in Total before beeing killed - a single one.
While Buddy and me firing full 200 rounds of AP into it via Cars as well the whole Time.
I never encountered such a strong Biter before - especially not after 3-4h of Gameplay.
According to all Information I have and got looking into it this should be not happening this way.
Neither should Big Biters spawn that Early no should they be that Strong - even with all Resistances counted in they should die much faster.
Also, the spawnrate of the Base is a bit.... funny.
I am used to the constant spawning, but one Nest spawning 14 Biters in 3 Seconds is a bit.... too much?
So, do I miss something like an Update within the lastz Year where Biters got buffed (small ones take 1 Shot and medium Biters die with 2-4 Shots from one Turret still) or is this a Bug with the Bugs?
Because, this makes it nearly impossible to play, I gotta say.
I can deal with Big Spitters that Early, but thoose Biters are something else, making it nearly impossible to play.
Oh, and also - The Bugs attack even without subjected to pollution at all. Had this in the first Game where after 1 and a half Hour a Single Biter of that Type attacked and leveled the whole Base and then spawnkilled us, destroying the Game.
So, here some Questions: Do Enemies just "Level up" in Type but their Stats are fixed or do they get stronger like "getting more HP" and such?
And how to deal with this/fix it eventually?
We normally play on default settings but wanted a more "chill Game" so we reduced the Evolution Factors - so I really wonder why this happen....
All I looked up says "What you experience is impossible".
Friend and me started a new Game, decreased the Evolution Factors over Time to lowest and slightly increased it for Pollution - like we were used to play many Rounds before.
But now, after we researched all Red and Green and were out to clear the first Nests to get to more Recources, we encountered Big Biters (no, not Medium or such).
Also, they were insanemey Strong - one single Biter ate through 2 Lines of Wall and then killed 27 Turrets build straight beneath each other in a Row, constantly firing at them, eating up about 4k+ of Ammo in Total before beeing killed - a single one.
While Buddy and me firing full 200 rounds of AP into it via Cars as well the whole Time.
I never encountered such a strong Biter before - especially not after 3-4h of Gameplay.
According to all Information I have and got looking into it this should be not happening this way.
Neither should Big Biters spawn that Early no should they be that Strong - even with all Resistances counted in they should die much faster.
Also, the spawnrate of the Base is a bit.... funny.
I am used to the constant spawning, but one Nest spawning 14 Biters in 3 Seconds is a bit.... too much?
So, do I miss something like an Update within the lastz Year where Biters got buffed (small ones take 1 Shot and medium Biters die with 2-4 Shots from one Turret still) or is this a Bug with the Bugs?
Because, this makes it nearly impossible to play, I gotta say.
I can deal with Big Spitters that Early, but thoose Biters are something else, making it nearly impossible to play.
Oh, and also - The Bugs attack even without subjected to pollution at all. Had this in the first Game where after 1 and a half Hour a Single Biter of that Type attacked and leveled the whole Base and then spawnkilled us, destroying the Game.
So, here some Questions: Do Enemies just "Level up" in Type but their Stats are fixed or do they get stronger like "getting more HP" and such?
And how to deal with this/fix it eventually?
We normally play on default settings but wanted a more "chill Game" so we reduced the Evolution Factors - so I really wonder why this happen....