Dynamic Train Stop activation/deactivation
Posted: Thu Nov 30, 2023 11:58 am
Hi there, I was wondering for a week now how could I make my idea true. I was looking through youtube but I couldn't find something similar.
So... I've got an idea about train stop circuit network/combinators stopping. I want to make my train stop to activate when my chest warehouse have requested items BELOW certain threshold then stay activated until it reaches upper limit and after that activate only when it reaches lower limit, for example:
We have upper threshold 10k, lower threshold 1k
1) If we are below 1k we activate train stop until we hit 10k
2) After that we deactivate train stop
3) We wait until we are below 1k and then activate train stop
4) Repeat
I don't know if it's even possible to do something like this , I am really new to circuit network and combinators. If you could tell me how to do it I would be really happy!
So... I've got an idea about train stop circuit network/combinators stopping. I want to make my train stop to activate when my chest warehouse have requested items BELOW certain threshold then stay activated until it reaches upper limit and after that activate only when it reaches lower limit, for example:
We have upper threshold 10k, lower threshold 1k
1) If we are below 1k we activate train stop until we hit 10k
2) After that we deactivate train stop
3) We wait until we are below 1k and then activate train stop
4) Repeat
I don't know if it's even possible to do something like this , I am really new to circuit network and combinators. If you could tell me how to do it I would be really happy!